suiss/uim · React Native Component
Badge
A small label for a status, count or category, with an optional icon.
Badge is an open-source mobile component from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.


import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Text } from "@/components/ui/text"
export function BadgeExample() {
return (
<View className="flex-row">
<Badge>
<Text>Badge</Text>
</Badge>
</View>
)
}import EsuissUI
import SwiftUI
struct BadgeExample: View {
var body: some View {
Badge("Badge")
}
}import androidx.compose.foundation.layout.Row
import androidx.compose.runtime.Composable
import com.esuiss.ui.components.Badge
@Composable
fun BadgeDefault() {
Row {
Badge("Badge")
}
}Badge is a compact pill View that passes a small, bold text style and a 12-point icon size to its children. Six variants are available. default, secondary, destructive and link show colored text with no background, while outline adds a hairline border and ghost adds horizontal padding.
Use default for highlighted labels, secondary for neutral metadata, destructive for errors and outline when the badge needs a visible edge.
Installation
$ pnpm dlx @esuiss/uim@latest add badge$ pnpm dlx @esuiss/uim@latest add badge --platform swift$ pnpm dlx @esuiss/uim@latest add badge --platform kotlinThe CLI also adds what it builds on: Icon, Text.
Manual
- Install the dependencies:
npx expo install class-variance-authority cn-
Add the pieces it builds on: Icon, Text, and the primitives
components/primitives/types.tsx,components/primitives/use-render.tsx. -
Copy the source into
components/ui/badge.tsx:
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "cn"
import { View } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconClassContext } from "@/components/ui/icon"
import { TextClassContext } from "@/components/ui/text"
const badgeVariants = cva(
"h-5 shrink-0 flex-row items-center justify-center gap-1 self-start overflow-hidden rounded-full border border-transparent",
{
variants: {
variant: {
default: "",
secondary: "",
destructive: "",- Update the import paths to match your project.
- Install the dependencies:
npx expo install class-variance-authority cn-
Add the pieces it builds on: Icon, Text, and the primitives
components/primitives/types.tsx,components/primitives/use-render.tsx. -
Copy the source into
components/ui/badge.tsx:
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "cn"
import { View } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconClassContext } from "@/components/ui/icon"
import { TextClassContext } from "@/components/ui/text"
const badgeVariants = cva(
"h-5 shrink-0 flex-row items-center justify-center gap-1 self-start overflow-hidden rounded-full border border-transparent",
{
variants: {
variant: {
default: "",
secondary: "",
destructive: "",- Update the import paths to match your project.
-
Add the pieces it builds on: Icon, Text, and the primitives
components/primitives/types.tsx,components/primitives/use-render.tsx. -
Copy the source into
components/ui/badge.tsx:
import { StyleSheet, type TextStyle, View, type ViewStyle } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconSizeContext } from "@/components/ui/icon"
import { TextStyleContext } from "@/components/ui/text"
import {
fontSize,
radius,
type ThemeColors,
useTheme,
} from "@/components/ui/theme"
type BadgeVariant =
| "default"
| "secondary"
| "destructive"- Update the import paths to match your project.
-
Target iOS 17 or later.
-
Add the Swift package to your app:
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")- Copy the theme files every view uses:
import SwiftUI
import UIKit
struct RGBA: Sendable {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
init(_ hex: UInt32, _ alpha: CGFloat = 1) {
red = CGFloat((hex >> 16) & 0xFF) / 255
green = CGFloat((hex >> 8) & 0xFF) / 255
blue = CGFloat(hex & 0xFF) / 255
self.alpha = alpha
}import SwiftUI
extension Color {
public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))- Copy the source and every file it uses:
import SwiftUI
public struct Badge<Label: View>: View {
public enum Variant: CaseIterable, Sendable {
case `default`, secondary, destructive, outline, ghost, link
}
let variant: Variant
let label: Label
public init(_ variant: Variant = .default, @ViewBuilder label: () -> Label) {
self.variant = variant
self.label = label()
}
public var body: some View {import SwiftUI
public struct VariantButtonStyle: ButtonStyle {
public enum Variant: CaseIterable, Sendable {
case `default`, outline, secondary, tinted, ghost, plain, destructive, link
}
public enum Size: CaseIterable, Sendable {
case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl
var height: CGFloat {
switch self {
case .xs, .iconXs: 24
case .sm, .iconSm: 32
case .default, .icon: 36
case .lg, .iconLg: 44import SwiftUI
extension EnvironmentValues {
@Entry var buttonGroup: Axis? = nil
@Entry var buttonGroupSize: CGSize = .zero
}
enum ButtonGroupSpace: Hashable {
case group
}
struct ButtonGroupFrame {
let bounds: Anchor<CGRect>
let outlined: Bool
}import PhosphorSwift
import SwiftUI
extension Shadow {
static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}
struct SelectionIndicator<Mark: View>: View {
let checked: Bool
let pressed: Bool
let cornerRadius: CGFloat
let mark: Mark
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalidimport SwiftUI
extension EnvironmentValues {
@Entry public var isInvalid = false
@Entry var fieldInset = false
@Entry var fieldGroupInset = false
@Entry var fieldSetInset = false
}
extension View {
public func invalid(_ isInvalid: Bool = true) -> some View {
environment(\.isInvalid, isInvalid)
}
}
public enum FieldOrientation: CaseIterable, Sendable {import SwiftUI
extension EnvironmentValues {
@Entry public var hapticsEnabled = true
}
extension View {
public func haptics(_ enabled: Bool) -> some View {
environment(\.hapticsEnabled, enabled)
}
func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
}
func hapticFeedback<Trigger: Equatable>(import SwiftUI
public struct Separator: View {
let orientation: Axis
public init(_ orientation: Axis = .horizontal) {
self.orientation = orientation
}
public var body: some View {
Rectangle()
.fill(Color.separator)
.frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
.frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
.accessibilityHidden(true)
}import SwiftUI
public enum TextVariant: CaseIterable, Sendable {
case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted
var style: TextStyle {
switch self {
case .h1: .xl3
case .h2: .xl2
case .h3: .xl
case .h4, .lead, .large: .lg
case .code, .small, .muted: .sm
default: .base
}
}- Add the files to your app target.
- Set
minSdkto 24 or higher and add the dependencies:
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")- Copy the theme files every view uses:
package com.esuiss.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffsetpackage com.esuiss.ui.theme
import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
@Immutable
data class Colors(
val surface: Color,
val surfaceSecondary: Color,
val surfaceTertiary: Color,
val surfaceRaised: Color,
val label: Color,
val labelSecondary: Color,
val labelTertiary: Color,
val labelQuaternary: Color,- Copy the source and every file it uses:
package com.esuiss.ui.components
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.text.font.FontWeightpackage com.esuiss.ui.components
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
val LocalContentStyle = compositionLocalOf { TextStyle.Default }
val LocalContentColor = compositionLocalOf { Color.Unspecified }
val LocalIconSize = compositionLocalOf { 20.dp }- Update the
com.esuiss.uipackage names to match your project.
Usage
import { Badge } from "@/components/ui/badge"<View className="flex-row">
<Badge>
<Text>Badge</Text>
</Badge>
</View>Put the label in a Text and icons in an Icon. Use render to render the badge as a different component, such as a Pressable, while keeping its styles.
badgeVariants and badgeTextVariants are also exported if you need the classes on another element.
Examples
Variants
All six variants side by side.


import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Text } from "@/components/ui/text"
export function BadgeVariantsExample() {
return (
<View className="flex-row flex-wrap gap-2">
<Badge>
<Text>Default</Text>
</Badge>
<Badge variant="secondary">
<Text>Secondary</Text>
</Badge>
<Badge variant="destructive">
<Text>Destructive</Text>
</Badge>
<Badge variant="outline">
<Text>Outline</Text>
</Badge>
<Badge variant="ghost">
<Text>Ghost</Text>
</Badge>
<Badge variant="link">
<Text>Link</Text>
</Badge>
</View>
)
}import EsuissUI
import SwiftUI
struct BadgeVariantsExample: View {
var body: some View {
FlowRow(spacing: 8) {
Badge("Default")
Badge("Secondary", variant: .secondary)
Badge("Destructive", variant: .destructive)
Badge("Outline", variant: .outline)
Badge("Ghost", variant: .ghost)
Badge("Link", variant: .link)
}
}
}import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.runtime.Composable
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Badge
import com.esuiss.ui.components.BadgeVariant
@Composable
fun BadgeVariants() {
FlowRow(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalArrangement = Arrangement.spacedBy(8.dp)) {
Badge("Default")
Badge("Secondary", variant = BadgeVariant.Secondary)
Badge("Destructive", variant = BadgeVariant.Destructive)
Badge("Outline", variant = BadgeVariant.Outline)
Badge("Ghost", variant = BadgeVariant.Ghost)
Badge("Link", variant = BadgeVariant.Link)
}
}With icon
Badges with a leading icon.
import { SealCheckIcon, StarIcon } from "phosphor-react-native"
import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Icon } from "@/components/ui/icon"
import { Text } from "@/components/ui/text"
export function BadgeWithIconExample() {
return (
<View className="flex-row flex-wrap gap-2">
<Badge variant="secondary">
<Icon as={SealCheckIcon} />
<Text>Verified</Text>
</Badge>
<Badge variant="outline">
<Icon as={StarIcon} />
<Text>Featured</Text>
</Badge>
<Badge variant="outline" className="min-w-5 px-1">
<Text>8</Text>
</Badge>
</View>
)
}import EsuissUI
import PhosphorSwift
import SwiftUI
struct BadgeWithIconExample: View {
var body: some View {
FlowRow(spacing: 8) {
Badge(.secondary) {
Label {
Text("Verified")
} icon: {
Ph.sealCheck.regular
}
}
Badge(.outline) {
Label {
Text("Featured")
} icon: {
Ph.star.regular
}
}
Badge("8", variant: .outline)
}
}
}import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.widthIn
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.adamglin.PhosphorIcons
import com.adamglin.phosphoricons.Regular
import com.adamglin.phosphoricons.regular.SealCheck
import com.adamglin.phosphoricons.regular.Star
import com.esuiss.ui.components.Badge
import com.esuiss.ui.components.BadgeVariant
import com.esuiss.ui.components.Icon
import com.esuiss.ui.components.Text
@Composable
fun BadgeWithIcon() {
FlowRow(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalArrangement = Arrangement.spacedBy(8.dp)) {
Badge(variant = BadgeVariant.Secondary) {
Icon(PhosphorIcons.Regular.SealCheck, contentDescription = null)
Text("Verified")
}
Badge(variant = BadgeVariant.Outline) {
Icon(PhosphorIcons.Regular.Star, contentDescription = null)
Text("Featured")
}
Badge(Modifier.widthIn(min = 20.dp), variant = BadgeVariant.Outline) {
Text("8")
}
}
}API Reference
Badge
BadgePropsAccessibility
- The badge adds no role; it is read as plain text.
- If you render it as a pressable element, give that element a role and label.
Notes
- Text colors come from
text-link,text-label-secondary,text-dangerandtext-label; light and dark follow the system appearance.