suiss/uim · Block
Users Invite
An invite screen for adding users by email with a role, a welcome email option and pending invitations.
Users Invite is an open-source mobile screen from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.


import {
ChartBarIcon,
EnvelopeSimpleIcon,
GearIcon,
type Icon as PhosphorIcon,
ShieldIcon,
UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { Picker, PickerItem } from "@/components/patterns/picker"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import { Chip } from "@/components/ui/chip"
import { HeaderLargeTitle } from "@/components/ui/header"import PhosphorSwift
import SwiftUI
public struct UsersInvite: View {
struct Invite: Identifiable, Equatable {
let email: String
let role: String
let sent: String
var id: String { email }
}
static let roles = ["Admin", "Editor", "Support", "Viewer"]
static var initialPending: [Invite] {
[package com.esuiss.ui.blocks
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.paddingEmails become Chips as you type, and Backspace in an empty Input removes the last one. A Picker sets the role, a Switch toggles the welcome email, and the send Button adds the invites to the pending list. Pending invitations can be resent or cancelled, and sending or resending shows a toast through Toaster. The admin TabBar switches sections.
Installation
$ pnpm dlx @esuiss/uim@latest add users-invite$ pnpm dlx @esuiss/uim@latest add users-invite --platform swift$ pnpm dlx @esuiss/uim@latest add users-invite --platform kotlinThe CLI also adds what it builds on: Button, Chip, Header, Icon, Input, Item, Keyboard Scroll View, Picker, Screen, Switch, Tab Bar, Text, Toast.
Manual
- Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Chip, Header, Icon, Input, Item, Keyboard Scroll View, Picker, Screen, Switch, Tab Bar, Text, Toast.
-
Copy the source into
components/blocks/users-invite.tsx:
import {
ChartBarIcon,
EnvelopeSimpleIcon,
GearIcon,
type Icon as PhosphorIcon,
ShieldIcon,
UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { Picker, PickerItem } from "@/components/patterns/picker"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import { Chip } from "@/components/ui/chip"
import { HeaderLargeTitle } from "@/components/ui/header"- Update the import paths to match your project.
- Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Chip, Header, Icon, Input, Item, Keyboard Scroll View, Picker, Screen, Switch, Tab Bar, Text, Toast.
-
Copy the source into
components/blocks/users-invite.tsx:
import {
ChartBarIcon,
EnvelopeSimpleIcon,
GearIcon,
type Icon as PhosphorIcon,
ShieldIcon,
UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { Picker, PickerItem } from "@/components/patterns/picker"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import { Chip } from "@/components/ui/chip"
import { HeaderLargeTitle } from "@/components/ui/header"- Update the import paths to match your project.
- Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Chip, Header, Icon, Input, Item, Keyboard Scroll View, Picker, Screen, Switch, Tab Bar, Text, Toast.
-
Copy the source into
components/blocks/users-invite.tsx:
import {
ChartBarIcon,
EnvelopeSimpleIcon,
GearIcon,
type Icon as PhosphorIcon,
ShieldIcon,
UsersIcon,
} from "phosphor-react-native"
import * as React from "react"
import { StyleSheet, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { Picker, PickerItem } from "@/components/patterns/picker"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import { Chip } from "@/components/ui/chip"
import { HeaderLargeTitle } from "@/components/ui/header"- Update the import paths to match your project.
-
Target iOS 17 or later.
-
Add the Swift package to your app:
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")- Copy the theme files every view uses:
import SwiftUI
import UIKit
struct RGBA: Sendable {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
init(_ hex: UInt32, _ alpha: CGFloat = 1) {
red = CGFloat((hex >> 16) & 0xFF) / 255
green = CGFloat((hex >> 8) & 0xFF) / 255
blue = CGFloat(hex & 0xFF) / 255
self.alpha = alpha
}import SwiftUI
extension Color {
public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))- Copy the source and every file it uses:
import PhosphorSwift
import SwiftUI
public struct UsersInvite: View {
struct Invite: Identifiable, Equatable {
let email: String
let role: String
let sent: String
var id: String { email }
}
static let roles = ["Admin", "Editor", "Support", "Viewer"]
static var initialPending: [Invite] {
[import SwiftUI
public struct VariantButtonStyle: ButtonStyle {
public enum Variant: CaseIterable, Sendable {
case `default`, outline, secondary, tinted, ghost, plain, destructive, link
}
public enum Size: CaseIterable, Sendable {
case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl
var height: CGFloat {
switch self {
case .xs, .iconXs: 24
case .sm, .iconSm: 32
case .default, .icon: 36
case .lg, .iconLg: 44import SwiftUI
extension EnvironmentValues {
@Entry var buttonGroup: Axis? = nil
@Entry var buttonGroupSize: CGSize = .zero
}
enum ButtonGroupSpace: Hashable {
case group
}
struct ButtonGroupFrame {
let bounds: Anchor<CGRect>
let outlined: Bool
}import PhosphorSwift
import SwiftUI
extension Shadow {
static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}
struct SelectionIndicator<Mark: View>: View {
let checked: Bool
let pressed: Bool
let cornerRadius: CGFloat
let mark: Mark
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalidimport PhosphorSwift
import SwiftUI
public enum ChipSize: CaseIterable, Sendable {
case sm, `default`
var height: CGFloat {
switch self {
case .sm: 28
case .default: 32
}
}
var padding: CGFloat {
switch self {
case .sm: 10import PhosphorSwift
import SwiftUI
public struct Combobox<Item: Hashable & Sendable>: View {
let items: [Item]
let single: Binding<Item?>?
let multiple: Binding<[Item]>?
let placeholder: LocalizedStringKey
let searchPlaceholder: LocalizedStringKey
let emptyText: LocalizedStringKey
let title: (Item) -> String
@State private var open = false
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalid
@Environment(\.colorScheme) private var colorSchemeimport PhosphorSwift
import SwiftUI
enum MenuPresentation: Sendable {
case system, popup
}
extension EnvironmentValues {
@Entry var menuPresentation: MenuPresentation = .system
@Entry var menuRadio = MenuRadioContext()
}
struct MenuRadioContext: @unchecked Sendable {
var selected: AnyHashable?
var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}import SwiftUI
public struct Empty<Content: View>: View {
let content: Content
public init(@ViewBuilder content: () -> Content) {
self.content = content()
}
public var body: some View {
VStack(spacing: 16) {
content
}
.multilineTextAlignment(.center)
.padding(48)
.frame(maxWidth: .infinity, maxHeight: .infinity)import SwiftUI
extension EnvironmentValues {
@Entry public var isInvalid = false
@Entry var fieldInset = false
@Entry var fieldGroupInset = false
@Entry var fieldSetInset = false
}
extension View {
public func invalid(_ isInvalid: Bool = true) -> some View {
environment(\.isInvalid, isInvalid)
}
}
public enum FieldOrientation: CaseIterable, Sendable {import SwiftUI
extension EnvironmentValues {
@Entry public var hapticsEnabled = true
}
extension View {
public func haptics(_ enabled: Bool) -> some View {
environment(\.hapticsEnabled, enabled)
}
func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
}
func hapticFeedback<Trigger: Equatable>(import PhosphorSwift
import SwiftUI
extension EnvironmentValues {
@Entry var headerProgress: CGFloat?
@Entry var headerReport: ((CGFloat) -> Void)?
}
enum HeaderMath {
static func progress(minY: CGFloat, height: CGFloat) -> CGFloat {
guard height > 0 else { return 0 }
return min(max(-minY / height, 0), 1)
}
}
public struct Header<Title: View, Leading: View, Trailing: View>: View {import SwiftUI
public enum ItemVariant: CaseIterable, Sendable {
case `default`, outline, muted
}
public enum ItemSize: CaseIterable, Sendable {
case `default`, sm, xs
var horizontalPadding: CGFloat {
switch self {
case .default: 16
case .sm: 14
case .xs: 12
}
}import SwiftUI
import UIKit
public struct KeyboardScrollView<Content: View>: View {
let showsIndicators: Bool
let content: Content
public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
self.showsIndicators = showsIndicators
self.content = content()
}
public var body: some View {
ScrollView(.vertical, showsIndicators: showsIndicators) {
content
.frame(maxWidth: .infinity, alignment: .topLeading)import PhosphorSwift
import Observation
import SwiftUI
public enum PopupAlignment: Sendable, CaseIterable {
case start, center, end
}
struct OverlayDismiss: Sendable {
let action: @MainActor @Sendable () -> Void
@MainActor func callAsFunction() {
action()
}
}import SwiftUI
extension EnvironmentValues {
@Entry var screenBackground: Color = .surface
}
public struct Screen<Content: View>: View {
public enum Background: CaseIterable, Sendable {
case surface, surfaceSecondary
var color: Color {
switch self {
case .surface: .surface
case .surfaceSecondary: .surfaceSecondary
}
}import PhosphorSwift
import SwiftUI
struct SelectContext: @unchecked Sendable {
var selected: AnyHashable?
var registering = false
var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}
extension EnvironmentValues {
@Entry var select = SelectContext()
}
struct SelectLabelsKey: PreferenceKey {
static var defaultValue: [AnyHashable: Text] { [:] }import SwiftUI
public struct Separator: View {
let orientation: Axis
public init(_ orientation: Axis = .horizontal) {
self.orientation = orientation
}
public var body: some View {
Rectangle()
.fill(Color.separator)
.frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
.frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
.accessibilityHidden(true)
}import SwiftUI
public struct SwitchStyle: ToggleStyle {
public enum Size: CaseIterable, Sendable {
case `default`, sm
var track: CGSize {
switch self {
case .default: CGSize(width: 52, height: 24)
case .sm: CGSize(width: 44, height: 20)
}
}
var thumbHeight: CGFloat {
switch self {
case .default: 20import SwiftUI
public enum TabBarBadge: Equatable, Sendable, ExpressibleByIntegerLiteral, ExpressibleByStringLiteral {
case dot
case count(Int)
case text(String)
public init(integerLiteral value: Int) {
self = .count(value)
}
public init(stringLiteral value: String) {
self = .text(value)
}
var label: String? {import SwiftUI
public enum TextVariant: CaseIterable, Sendable {
case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted
var style: TextStyle {
switch self {
case .h1: .xl3
case .h2: .xl2
case .h3: .xl
case .h4, .lead, .large: .lg
case .code, .small, .muted: .sm
default: .base
}
}import Observation
import PhosphorSwift
import SwiftUI
public enum ToastType: CaseIterable, Sendable {
case `default`, success, info, warning, error, loading
}
public struct ToastAction: Sendable {
public let title: LocalizedStringResource
public let action: @MainActor @Sendable () -> Void
public init(_ title: LocalizedStringResource, action: @escaping @MainActor @Sendable () -> Void) {
self.title = title
self.action = action
}import SwiftUI
extension EnvironmentValues {
@Entry var patternCompact: Bool? = nil
}
@propertyWrapper
struct CompactLayout: DynamicProperty {
@Environment(\.patternCompact) private var forced
@Environment(\.horizontalSizeClass) private var sizeClass
init() {}
var wrappedValue: Bool {
forced ?? (sizeClass != .regular)
}import PhosphorSwift
import SwiftUI
extension EnvironmentValues {
@Entry var optionPickerNative = false
}
public struct OptionPicker<Value: Hashable & Sendable, Content: View>: View {
public typealias Size = SelectSize
let selection: Binding<Value?>
let placeholder: LocalizedStringKey
let size: Size
let content: () -> Content
@State private var labels: [AnyHashable: Text] = [:]- Add the files to your app target.
- Set
minSdkto 24 or higher and add the dependencies:
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")- Copy the theme files every view uses:
package com.esuiss.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffsetpackage com.esuiss.ui.theme
import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
@Immutable
data class Colors(
val surface: Color,
val surfaceSecondary: Color,
val surfaceTertiary: Color,
val surfaceRaised: Color,
val label: Color,
val labelSecondary: Color,
val labelTertiary: Color,
val labelQuaternary: Color,- Copy the source and every file it uses:
package com.esuiss.ui.blocks
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.paddingpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShapepackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutablepackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.selection.triStateToggleable
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Colorpackage com.esuiss.ui.components
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.horizontalScroll
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.paddingpackage com.esuiss.ui.components
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
val LocalContentStyle = compositionLocalOf { TextStyle.Default }
val LocalContentColor = compositionLocalOf { Color.Unspecified }
val LocalIconSize = compositionLocalOf { 20.dp }package com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.LayoutScopeMarker
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.heightIn
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicTextpackage com.esuiss.ui.components
import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Sizepackage com.esuiss.ui.components
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback
val LocalHapticsEnabled = staticCompositionLocalOf { true }
@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}package com.esuiss.ui.components
import androidx.compose.animation.core.animate
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composablepackage com.esuiss.ui.components
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme
@Composable
fun Icon(
imageVector: ImageVector,package com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidthpackage com.esuiss.ui.components
import androidx.compose.foundation.ScrollState
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.ime
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.runtime.Composablepackage com.esuiss.ui.components
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography
@Composablepackage com.esuiss.ui.components
import android.os.Build
import android.view.Window
import android.view.WindowManager
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.AnimatedVisibilityScope
import androidx.compose.animation.EnterExitState
import androidx.compose.animation.core.MutableTransitionState
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.slideInpackage com.esuiss.ui.components
import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScopepackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.IntrinsicSize
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightInpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
@Composable
fun Separator(package com.esuiss.ui.components
import androidx.compose.animation.core.animateDpAsState
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.selection.toggleable
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValuepackage com.esuiss.ui.components
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.Spring
import androidx.compose.animation.core.spring
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSidespackage com.esuiss.ui.components
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.VectorConverter
import androidx.compose.animation.core.animateDpAsState
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.animateFloatAsState
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.detectDragGestures
import androidx.compose.foundation.gestures.detectTapGesturespackage com.esuiss.ui.patterns
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.runtime.Composable
import androidx.compose.runtime.Immutable
import androidx.compose.ui.Modifier
import com.esuiss.ui.components.Select
import com.esuiss.ui.components.SelectGroup
import com.esuiss.ui.components.SelectItem
import com.esuiss.ui.components.SelectLabel
import com.esuiss.ui.components.SelectSeparator
import com.esuiss.ui.components.SelectSize
@Immutable
class PickerItemData(
val value: String,- Update the
com.esuiss.uipackage names to match your project.
Usage
import { UsersInvite } from "@/components/blocks/users-invite"<UsersInvite />Replace ROLES and the initial pending invites with your data. Use onInvite, onResend, onCancelInvite and onNavigate to call your API.