suiss/uim · Block
Bag Review
A shopping bag screen with item rows, quantity steppers, a subtotal and checkout buttons.
Bag Review is an open-source mobile screen from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.


import * as React from "react"
import { Image, Pressable, ScrollView, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import {
Stepper,
StepperDecrement,
StepperGroup,
StepperIncrement,
StepperInput,
StepperSeparator,
} from "@/components/interactions/stepper"
import { AnimatedView } from "@/components/ui/animated-view"
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Screen } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"import PhosphorSwift
import SwiftUI
public struct BagReview: View {
public enum CheckoutMethod: CaseIterable, Sendable {
case suissPay, `default`
}
struct Product: Identifiable, Equatable {
let name: String
let variant: String
let price: Double
let image: URL?
var quantity: Int
var id: String { name }package com.esuiss.ui.blocks
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightInComposes Screen, Stepper from the interactions, Button, Text and BottomBar. Each compact row shows a thumbnail, the product name with its line price, the variant, a quantity stepper and a Remove link; tapping the thumbnail or the name opens the product details. The heading and totals update as the bag changes, and removing every item shows an empty state with a Continue Shopping button.
Installation
$ pnpm dlx @esuiss/uim@latest add bag-review$ pnpm dlx @esuiss/uim@latest add bag-review --platform swift$ pnpm dlx @esuiss/uim@latest add bag-review --platform kotlinThe CLI also adds what it builds on: Bottom Bar, Button, Screen, Stepper, Text.
Manual
- Install the dependencies:
npx expo install react-native-reanimated react-native-worklets-
Add the pieces it builds on: Bottom Bar, Button, Screen, Stepper, Text.
-
Copy the source into
components/blocks/bag-review.tsx:
import * as React from "react"
import { Image, Pressable, ScrollView, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import {
Stepper,
StepperDecrement,
StepperGroup,
StepperIncrement,
StepperInput,
StepperSeparator,
} from "@/components/interactions/stepper"
import { AnimatedView } from "@/components/ui/animated-view"
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Screen } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"- Update the import paths to match your project.
- Install the dependencies:
npx expo install react-native-reanimated react-native-worklets-
Add the pieces it builds on: Bottom Bar, Button, Screen, Stepper, Text.
-
Copy the source into
components/blocks/bag-review.tsx:
import * as React from "react"
import { Image, Pressable, ScrollView, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import {
Stepper,
StepperDecrement,
StepperGroup,
StepperIncrement,
StepperInput,
StepperSeparator,
} from "@/components/interactions/stepper"
import { AnimatedView } from "@/components/ui/animated-view"
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Screen } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"- Update the import paths to match your project.
- Install the dependencies:
npx expo install react-native-reanimated react-native-worklets-
Add the pieces it builds on: Bottom Bar, Button, Screen, Stepper, Text.
-
Copy the source into
components/blocks/bag-review.tsx:
import * as React from "react"
import { Image, Pressable, ScrollView, StyleSheet, View } from "react-native"
import { FadeIn, FadeInDown, ReduceMotion } from "react-native-reanimated"
import {
Stepper,
StepperDecrement,
StepperGroup,
StepperIncrement,
StepperInput,
StepperSeparator,
} from "@/components/interactions/stepper"
import { AnimatedView } from "@/components/ui/animated-view"
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Screen } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"- Update the import paths to match your project.
-
Target iOS 17 or later.
-
Add the Swift package to your app:
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")- Copy the theme files every view uses:
import SwiftUI
import UIKit
struct RGBA: Sendable {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
init(_ hex: UInt32, _ alpha: CGFloat = 1) {
red = CGFloat((hex >> 16) & 0xFF) / 255
green = CGFloat((hex >> 8) & 0xFF) / 255
blue = CGFloat(hex & 0xFF) / 255
self.alpha = alpha
}import SwiftUI
extension Color {
public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))- Copy the source and every file it uses:
import PhosphorSwift
import SwiftUI
public struct BagReview: View {
public enum CheckoutMethod: CaseIterable, Sendable {
case suissPay, `default`
}
struct Product: Identifiable, Equatable {
let name: String
let variant: String
let price: Double
let image: URL?
var quantity: Int
var id: String { name }import SwiftUI
public struct BottomBar<Content: View>: View {
let separator: Bool
let content: Content
@Environment(\.screenBackground) private var background
public init(separator: Bool = true, @ViewBuilder content: () -> Content) {
self.separator = separator
self.content = content()
}
public var body: some View {
VStack(spacing: 0) {
contentimport SwiftUI
public struct VariantButtonStyle: ButtonStyle {
public enum Variant: CaseIterable, Sendable {
case `default`, outline, secondary, tinted, ghost, plain, destructive, link
}
public enum Size: CaseIterable, Sendable {
case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl
var height: CGFloat {
switch self {
case .xs, .iconXs: 24
case .sm, .iconSm: 32
case .default, .icon: 36
case .lg, .iconLg: 44import SwiftUI
extension EnvironmentValues {
@Entry var buttonGroup: Axis? = nil
@Entry var buttonGroupSize: CGSize = .zero
}
enum ButtonGroupSpace: Hashable {
case group
}
struct ButtonGroupFrame {
let bounds: Anchor<CGRect>
let outlined: Bool
}import PhosphorSwift
import SwiftUI
extension Shadow {
static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}
struct SelectionIndicator<Mark: View>: View {
let checked: Bool
let pressed: Bool
let cornerRadius: CGFloat
let mark: Mark
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalidimport SwiftUI
extension EnvironmentValues {
@Entry public var isInvalid = false
@Entry var fieldInset = false
@Entry var fieldGroupInset = false
@Entry var fieldSetInset = false
}
extension View {
public func invalid(_ isInvalid: Bool = true) -> some View {
environment(\.isInvalid, isInvalid)
}
}
public enum FieldOrientation: CaseIterable, Sendable {import SwiftUI
extension EnvironmentValues {
@Entry public var hapticsEnabled = true
}
extension View {
public func haptics(_ enabled: Bool) -> some View {
environment(\.hapticsEnabled, enabled)
}
func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
}
func hapticFeedback<Trigger: Equatable>(import SwiftUI
import UIKit
public struct KeyboardScrollView<Content: View>: View {
let showsIndicators: Bool
let content: Content
public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
self.showsIndicators = showsIndicators
self.content = content()
}
public var body: some View {
ScrollView(.vertical, showsIndicators: showsIndicators) {
content
.frame(maxWidth: .infinity, alignment: .topLeading)import SwiftUI
extension EnvironmentValues {
@Entry var screenBackground: Color = .surface
}
public struct Screen<Content: View>: View {
public enum Background: CaseIterable, Sendable {
case surface, surfaceSecondary
var color: Color {
switch self {
case .surface: .surface
case .surfaceSecondary: .surfaceSecondary
}
}import SwiftUI
public struct Separator: View {
let orientation: Axis
public init(_ orientation: Axis = .horizontal) {
self.orientation = orientation
}
public var body: some View {
Rectangle()
.fill(Color.separator)
.frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
.frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
.accessibilityHidden(true)
}import SwiftUI
public enum TextVariant: CaseIterable, Sendable {
case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted
var style: TextStyle {
switch self {
case .h1: .xl3
case .h2: .xl2
case .h3: .xl
case .h4, .lead, .large: .lg
case .code, .small, .muted: .sm
default: .base
}
}import PhosphorSwift
import SwiftUI
enum StepperMath {
static func canChange(_ value: Double, direction: Int, bounds: ClosedRange<Double>) -> Bool {
direction > 0 ? value < bounds.upperBound : value > bounds.lowerBound
}
static func next(_ value: Double, direction: Int, step: Double, bounds: ClosedRange<Double>) -> Double? {
guard canChange(value, direction: direction, bounds: bounds) else { return nil }
let precision = max(0, -Int(log10(step).rounded(.down)))
let factor = pow(10, Double(precision))
let raw = ((value + Double(direction) * step) * factor).rounded() / factor
return min(max(raw, bounds.lowerBound), bounds.upperBound)
}- Add the files to your app target.
- Set
minSdkto 24 or higher and add the dependencies:
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")- Copy the theme files every view uses:
package com.esuiss.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffsetpackage com.esuiss.ui.theme
import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
@Immutable
data class Colors(
val surface: Color,
val surfaceSecondary: Color,
val surfaceTertiary: Color,
val surfaceRaised: Color,
val label: Color,
val labelSecondary: Color,
val labelTertiary: Color,
val labelQuaternary: Color,- Copy the source and every file it uses:
package com.esuiss.ui.blocks
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.heightInpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSides
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.only
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.safeDrawing
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifierpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShapepackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutablepackage com.esuiss.ui.components
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
val LocalContentStyle = compositionLocalOf { TextStyle.Default }
val LocalContentColor = compositionLocalOf { Color.Unspecified }
val LocalIconSize = compositionLocalOf { 20.dp }package com.esuiss.ui.components
import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Sizepackage com.esuiss.ui.components
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback
val LocalHapticsEnabled = staticCompositionLocalOf { true }
@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}package com.esuiss.ui.components
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme
@Composable
fun Icon(
imageVector: ImageVector,package com.esuiss.ui.components
import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScopepackage com.esuiss.ui.interactions
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.awaitEachGesture
import androidx.compose.foundation.gestures.awaitFirstDown
import androidx.compose.foundation.gestures.waitForUpOrCancellation
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.width- Update the
com.esuiss.uipackage names to match your project.
Usage
import { BagReview } from "@/components/blocks/bag-review"<BagReview />Replace INITIAL_ITEMS with your cart lines. Wire onCheckout, onShowDetails, onContinueShopping, onQuantityChange and onRemove to your cart logic.