suiss/uim · Block
Empty Search
A search screen with a field, live suggestions and a no-results state with suggested searches.
Empty Search is an open-source mobile screen from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.


import { cn } from "cn"
import { MagnifyingGlassIcon, XIcon } from "phosphor-react-native"
import * as React from "react"
import { Pressable, ScrollView, type TextInput, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import {
Empty,
EmptyContent,
EmptyDescription,
EmptyHeader,
EmptyTitle,
} from "@/components/ui/empty"
import { Icon } from "@/components/ui/icon"
import { Input } from "@/components/ui/input"import PhosphorSwift
import SwiftUI
public struct EmptySearch: View {
static var suggestions: [String] { ["Book Air", "Book Pro", "Book mini", "Compare Book models"] }
@State private var query: String
@FocusState private var focused: Bool
@Environment(\.accessibilityReduceMotion) private var reduceMotion
public init() {
self.init(query: "book neo")
}
init(query: String) {
_query = State(initialValue: query)package com.esuiss.ui.blocks
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.ArrangementComposes Screen, Input, Empty, Button, Icon and Text. Typing filters the suggestions list, the clear button empties the field and refocuses it, and when nothing matches the screen shows a no-results message with suggestion buttons that fill in the query.
Installation
$ pnpm dlx @esuiss/uim@latest add empty-search$ pnpm dlx @esuiss/uim@latest add empty-search --platform swift$ pnpm dlx @esuiss/uim@latest add empty-search --platform kotlinThe CLI also adds what it builds on: Button, Empty, Icon, Input, Screen, Text.
Manual
- Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Empty, Icon, Input, Screen, Text.
-
Copy the source into
components/blocks/empty-search.tsx:
import { cn } from "cn"
import { MagnifyingGlassIcon, XIcon } from "phosphor-react-native"
import * as React from "react"
import { Pressable, ScrollView, type TextInput, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import {
Empty,
EmptyContent,
EmptyDescription,
EmptyHeader,
EmptyTitle,
} from "@/components/ui/empty"
import { Icon } from "@/components/ui/icon"
import { Input } from "@/components/ui/input"- Update the import paths to match your project.
- Install the dependencies:
npx expo install cn phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Empty, Icon, Input, Screen, Text.
-
Copy the source into
components/blocks/empty-search.tsx:
import { cn } from "cn"
import { MagnifyingGlassIcon, XIcon } from "phosphor-react-native"
import * as React from "react"
import { Pressable, ScrollView, type TextInput, View } from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import {
Empty,
EmptyContent,
EmptyDescription,
EmptyHeader,
EmptyTitle,
} from "@/components/ui/empty"
import { Icon } from "@/components/ui/icon"
import { Input } from "@/components/ui/input"- Update the import paths to match your project.
- Install the dependencies:
npx expo install phosphor-react-native react-native-reanimated react-native-svg react-native-worklets-
Add the pieces it builds on: Button, Empty, Icon, Input, Screen, Text.
-
Copy the source into
components/blocks/empty-search.tsx:
import { MagnifyingGlassIcon, XIcon } from "phosphor-react-native"
import * as React from "react"
import {
Pressable,
ScrollView,
StyleSheet,
type TextInput,
View,
} from "react-native"
import { FadeInDown, ReduceMotion } from "react-native-reanimated"
import { AnimatedView } from "@/components/ui/animated-view"
import { Button } from "@/components/ui/button"
import {
Empty,
EmptyContent,
EmptyDescription,- Update the import paths to match your project.
-
Target iOS 17 or later.
-
Add the Swift package to your app:
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")- Copy the theme files every view uses:
import SwiftUI
import UIKit
struct RGBA: Sendable {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
init(_ hex: UInt32, _ alpha: CGFloat = 1) {
red = CGFloat((hex >> 16) & 0xFF) / 255
green = CGFloat((hex >> 8) & 0xFF) / 255
blue = CGFloat(hex & 0xFF) / 255
self.alpha = alpha
}import SwiftUI
extension Color {
public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))- Copy the source and every file it uses:
import PhosphorSwift
import SwiftUI
public struct EmptySearch: View {
static var suggestions: [String] { ["Book Air", "Book Pro", "Book mini", "Compare Book models"] }
@State private var query: String
@FocusState private var focused: Bool
@Environment(\.accessibilityReduceMotion) private var reduceMotion
public init() {
self.init(query: "book neo")
}
init(query: String) {
_query = State(initialValue: query)import SwiftUI
public struct VariantButtonStyle: ButtonStyle {
public enum Variant: CaseIterable, Sendable {
case `default`, outline, secondary, tinted, ghost, plain, destructive, link
}
public enum Size: CaseIterable, Sendable {
case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl
var height: CGFloat {
switch self {
case .xs, .iconXs: 24
case .sm, .iconSm: 32
case .default, .icon: 36
case .lg, .iconLg: 44import SwiftUI
extension EnvironmentValues {
@Entry var buttonGroup: Axis? = nil
@Entry var buttonGroupSize: CGSize = .zero
}
enum ButtonGroupSpace: Hashable {
case group
}
struct ButtonGroupFrame {
let bounds: Anchor<CGRect>
let outlined: Bool
}import PhosphorSwift
import SwiftUI
extension Shadow {
static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}
struct SelectionIndicator<Mark: View>: View {
let checked: Bool
let pressed: Bool
let cornerRadius: CGFloat
let mark: Mark
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalidimport PhosphorSwift
import SwiftUI
public struct Combobox<Item: Hashable & Sendable>: View {
let items: [Item]
let single: Binding<Item?>?
let multiple: Binding<[Item]>?
let placeholder: LocalizedStringKey
let searchPlaceholder: LocalizedStringKey
let emptyText: LocalizedStringKey
let title: (Item) -> String
@State private var open = false
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalid
@Environment(\.colorScheme) private var colorSchemeimport PhosphorSwift
import SwiftUI
enum MenuPresentation: Sendable {
case system, popup
}
extension EnvironmentValues {
@Entry var menuPresentation: MenuPresentation = .system
@Entry var menuRadio = MenuRadioContext()
}
struct MenuRadioContext: @unchecked Sendable {
var selected: AnyHashable?
var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}import SwiftUI
extension EnvironmentValues {
@Entry public var isInvalid = false
@Entry var fieldInset = false
@Entry var fieldGroupInset = false
@Entry var fieldSetInset = false
}
extension View {
public func invalid(_ isInvalid: Bool = true) -> some View {
environment(\.isInvalid, isInvalid)
}
}
public enum FieldOrientation: CaseIterable, Sendable {import SwiftUI
extension EnvironmentValues {
@Entry public var hapticsEnabled = true
}
extension View {
public func haptics(_ enabled: Bool) -> some View {
environment(\.hapticsEnabled, enabled)
}
func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
}
func hapticFeedback<Trigger: Equatable>(import SwiftUI
public enum ItemVariant: CaseIterable, Sendable {
case `default`, outline, muted
}
public enum ItemSize: CaseIterable, Sendable {
case `default`, sm, xs
var horizontalPadding: CGFloat {
switch self {
case .default: 16
case .sm: 14
case .xs: 12
}
}import SwiftUI
import UIKit
public struct KeyboardScrollView<Content: View>: View {
let showsIndicators: Bool
let content: Content
public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
self.showsIndicators = showsIndicators
self.content = content()
}
public var body: some View {
ScrollView(.vertical, showsIndicators: showsIndicators) {
content
.frame(maxWidth: .infinity, alignment: .topLeading)import PhosphorSwift
import Observation
import SwiftUI
public enum PopupAlignment: Sendable, CaseIterable {
case start, center, end
}
struct OverlayDismiss: Sendable {
let action: @MainActor @Sendable () -> Void
@MainActor func callAsFunction() {
action()
}
}import SwiftUI
extension EnvironmentValues {
@Entry var screenBackground: Color = .surface
}
public struct Screen<Content: View>: View {
public enum Background: CaseIterable, Sendable {
case surface, surfaceSecondary
var color: Color {
switch self {
case .surface: .surface
case .surfaceSecondary: .surfaceSecondary
}
}import PhosphorSwift
import SwiftUI
struct SelectContext: @unchecked Sendable {
var selected: AnyHashable?
var registering = false
var select: @MainActor @Sendable (AnyHashable) -> Void = { _ in }
}
extension EnvironmentValues {
@Entry var select = SelectContext()
}
struct SelectLabelsKey: PreferenceKey {
static var defaultValue: [AnyHashable: Text] { [:] }import SwiftUI
public struct Separator: View {
let orientation: Axis
public init(_ orientation: Axis = .horizontal) {
self.orientation = orientation
}
public var body: some View {
Rectangle()
.fill(Color.separator)
.frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
.frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
.accessibilityHidden(true)
}import SwiftUI
public enum TextVariant: CaseIterable, Sendable {
case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted
var style: TextStyle {
switch self {
case .h1: .xl3
case .h2: .xl2
case .h3: .xl
case .h4, .lead, .large: .lg
case .code, .small, .muted: .sm
default: .base
}
}- Add the files to your app target.
- Set
minSdkto 24 or higher and add the dependencies:
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
implementation("com.adamglin:phosphor-icon-android:1.0.0")- Copy the theme files every view uses:
package com.esuiss.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffsetpackage com.esuiss.ui.theme
import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
@Immutable
data class Colors(
val surface: Color,
val surfaceSecondary: Color,
val surfaceTertiary: Color,
val surfaceRaised: Color,
val label: Color,
val labelSecondary: Color,
val labelTertiary: Color,
val labelQuaternary: Color,- Copy the source and every file it uses:
package com.esuiss.ui.blocks
import androidx.compose.animation.AnimatedContent
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.slideInVertically
import androidx.compose.animation.togetherWith
import androidx.compose.foundation.background
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangementpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsPressedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShapepackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.CornerSize
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.DisposableEffect
import androidx.compose.runtime.Immutablepackage com.esuiss.ui.components
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
val LocalContentStyle = compositionLocalOf { TextStyle.Default }
val LocalContentColor = compositionLocalOf { Color.Unspecified }
val LocalIconSize = compositionLocalOf { 20.dp }package com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.widthIn
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProviderpackage com.esuiss.ui.components
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme
@Composable
fun Icon(
imageVector: ImageVector,package com.esuiss.ui.components
import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope- Update the
com.esuiss.uipackage names to match your project.
Usage
import { EmptySearch } from "@/components/blocks/empty-search"<EmptySearch />Replace SUGGESTIONS and the prefix matching with results from your search service. The component takes no props.