suiss/uim · Chart
Radar Chart Interactive
A radar chart comparing up to three phone models across six scored attributes.
Radar Chart Interactive is an open-source mobile chart from suiss/uim, drawn with react-native-svg for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.


import { cn } from "cn"
import * as React from "react"
import { View } from "react-native"
import { Card, CardContent, CardHeader } from "@/components/ui/card"
import {
type ChartConfig,
ChartContainer,
ChartTooltip,
ChartTooltipContent,
PolarAngleAxis,
PolarGrid,
PolarRadiusAxis,
Radar,
RadarChart,
} from "@/components/ui/chart"
import { Text } from "@/components/ui/text"import SwiftUI
private let axes = ["Camera", "Battery", "Performance", "Display", "Weight", "Price"]
private let models = ["pro", "standard", "air", "lite"]
private let scores: [String: [Double]] = [
"pro": [98, 90, 98, 95, 58, 52],
"standard": [85, 82, 88, 90, 74, 80],
"air": [78, 68, 92, 90, 98, 64],
"lite": [70, 80, 76, 72, 80, 95],
]
private let maxSelected = 3
private let chartConfig: ChartConfig = [package com.esuiss.ui.charts
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.EnterTransition
import androidx.compose.animation.ExitTransition
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.expandVertically
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.shrinkVertically
import androidx.compose.foundation.backgroundA Card with a row of Toggle chips, a RadarChart and a summary card per model. Scores live in SCORES, one array per model, in the order of AXES. Up to three models can be selected; picking a fourth drops the oldest, and the last one cannot be cleared. Pressing an axis bolds its label and switches each summary from the overall average to that axis score; a tooltip lists the values. Each radar sets isAnimationActive={false} and draws without the enter animation.
Installation
$ pnpm dlx @esuiss/uim@latest add radar-chart-interactive$ pnpm dlx @esuiss/uim@latest add radar-chart-interactive --platform swift$ pnpm dlx @esuiss/uim@latest add radar-chart-interactive --platform kotlinThe CLI also adds what it builds on: Card, Chart, Text, Toggle.
Manual
- Install the dependencies:
npx expo install cn-
Copy the source into
components/charts/radar-chart-interactive.tsx:
import { cn } from "cn"
import * as React from "react"
import { View } from "react-native"
import { Card, CardContent, CardHeader } from "@/components/ui/card"
import {
type ChartConfig,
ChartContainer,
ChartTooltip,
ChartTooltipContent,
PolarAngleAxis,
PolarGrid,
PolarRadiusAxis,
Radar,
RadarChart,
} from "@/components/ui/chart"
import { Text } from "@/components/ui/text"- Update the import paths to match your project.
- Install the dependencies:
npx expo install cn-
Copy the source into
components/charts/radar-chart-interactive.tsx:
import { cn } from "cn"
import * as React from "react"
import { View } from "react-native"
import { Card, CardContent, CardHeader } from "@/components/ui/card"
import {
type ChartConfig,
ChartContainer,
ChartTooltip,
ChartTooltipContent,
PolarAngleAxis,
PolarGrid,
PolarRadiusAxis,
Radar,
RadarChart,
} from "@/components/ui/chart"
import { Text } from "@/components/ui/text"- Update the import paths to match your project.
-
Copy the source into
components/charts/radar-chart-interactive.tsx:
import * as React from "react"
import { StyleSheet, View } from "react-native"
import { Card, CardContent, CardHeader } from "@/components/ui/card"
import {
type ChartConfig,
ChartContainer,
ChartTooltip,
ChartTooltipContent,
PolarAngleAxis,
PolarGrid,
PolarRadiusAxis,
Radar,
RadarChart,
} from "@/components/ui/chart"
import { Text } from "@/components/ui/text"
import {- Update the import paths to match your project.
-
Target iOS 17 or later.
-
Add the Swift package to your app:
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")- Copy the theme files every view uses:
import SwiftUI
import UIKit
struct RGBA: Sendable {
let red: CGFloat
let green: CGFloat
let blue: CGFloat
let alpha: CGFloat
init(_ hex: UInt32, _ alpha: CGFloat = 1) {
red = CGFloat((hex >> 16) & 0xFF) / 255
green = CGFloat((hex >> 8) & 0xFF) / 255
blue = CGFloat(hex & 0xFF) / 255
self.alpha = alpha
}import SwiftUI
extension Color {
public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))- Copy the source and every file it uses:
import SwiftUI
private let axes = ["Camera", "Battery", "Performance", "Display", "Weight", "Price"]
private let models = ["pro", "standard", "air", "lite"]
private let scores: [String: [Double]] = [
"pro": [98, 90, 98, 95, 58, 52],
"standard": [85, 82, 88, 90, 74, 80],
"air": [78, 68, 92, 90, 98, 64],
"lite": [70, 80, 76, 72, 80, 95],
]
private let maxSelected = 3
private let chartConfig: ChartConfig = [import SwiftUI
public struct Card<Content: View>: View {
public enum Variant: CaseIterable, Sendable {
case `default`, filled
}
public enum Size: CaseIterable, Sendable {
case `default`, sm
var spacing: CGFloat {
switch self {
case .default: 24
case .sm: 16
}
}import Charts
import SwiftUI
public struct ChartConfig: ExpressibleByDictionaryLiteral, Sendable {
public struct Item: Sendable {
public var label: String?
public var color: Color?
public var icon: Image?
public init(_ label: String? = nil, color: Color? = nil, icon: Image? = nil) {
self.label = label
self.color = color
self.icon = icon
}
}import PhosphorSwift
import SwiftUI
extension Shadow {
static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}
struct SelectionIndicator<Mark: View>: View {
let checked: Bool
let pressed: Bool
let cornerRadius: CGFloat
let mark: Mark
@Environment(\.isEnabled) private var isEnabled
@Environment(\.isInvalid) private var invalidimport SwiftUI
extension EnvironmentValues {
@Entry public var isInvalid = false
@Entry var fieldInset = false
@Entry var fieldGroupInset = false
@Entry var fieldSetInset = false
}
extension View {
public func invalid(_ isInvalid: Bool = true) -> some View {
environment(\.isInvalid, isInvalid)
}
}
public enum FieldOrientation: CaseIterable, Sendable {import SwiftUI
extension EnvironmentValues {
@Entry public var hapticsEnabled = true
}
extension View {
public func haptics(_ enabled: Bool) -> some View {
environment(\.hapticsEnabled, enabled)
}
func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
}
func hapticFeedback<Trigger: Equatable>(import SwiftUI
public enum ItemVariant: CaseIterable, Sendable {
case `default`, outline, muted
}
public enum ItemSize: CaseIterable, Sendable {
case `default`, sm, xs
var horizontalPadding: CGFloat {
switch self {
case .default: 16
case .sm: 14
case .xs: 12
}
}import SwiftUI
public struct Separator: View {
let orientation: Axis
public init(_ orientation: Axis = .horizontal) {
self.orientation = orientation
}
public var body: some View {
Rectangle()
.fill(Color.separator)
.frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
.frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
.accessibilityHidden(true)
}import SwiftUI
public enum TextVariant: CaseIterable, Sendable {
case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted
var style: TextStyle {
switch self {
case .h1: .xl3
case .h2: .xl2
case .h3: .xl
case .h4, .lead, .large: .lg
case .code, .small, .muted: .sm
default: .base
}
}- Add the files to your app target.
- Set
minSdkto 24 or higher and add the dependencies:
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")- Copy the theme files every view uses:
package com.esuiss.ui.theme
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffsetpackage com.esuiss.ui.theme
import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
@Immutable
data class Colors(
val surface: Color,
val surfaceSecondary: Color,
val surfaceTertiary: Color,
val surfaceRaised: Color,
val label: Color,
val labelSecondary: Color,
val labelTertiary: Color,
val labelQuaternary: Color,- Copy the source and every file it uses:
package com.esuiss.ui.charts
import androidx.compose.animation.AnimatedVisibility
import androidx.compose.animation.EnterTransition
import androidx.compose.animation.ExitTransition
import androidx.compose.animation.animateColorAsState
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.tween
import androidx.compose.animation.expandVertically
import androidx.compose.animation.fadeIn
import androidx.compose.animation.fadeOut
import androidx.compose.animation.scaleIn
import androidx.compose.animation.scaleOut
import androidx.compose.animation.shrinkVertically
import androidx.compose.foundation.backgroundpackage com.esuiss.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.compositionLocalOfpackage com.esuiss.ui.components
import androidx.compose.animation.core.Animatable
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.animation.core.Easing
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.tween
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.detectHorizontalDragGestures
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.BoxWithConstraintspackage com.esuiss.ui.components
import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
val LocalContentStyle = compositionLocalOf { TextStyle.Default }
val LocalContentColor = compositionLocalOf { Color.Unspecified }
val LocalIconSize = compositionLocalOf { 20.dp }package com.esuiss.ui.components
import android.provider.Settings
import androidx.compose.animation.core.CubicBezierEasing
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.gestures.Orientation
import androidx.compose.foundation.text.selection.TextSelectionColors
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Sizepackage com.esuiss.ui.components
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.remember
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.hapticfeedback.HapticFeedback
import androidx.compose.ui.hapticfeedback.HapticFeedbackType
import androidx.compose.ui.platform.LocalHapticFeedback
val LocalHapticsEnabled = staticCompositionLocalOf { true }
@Composable
fun ProvideHaptics(enabled: Boolean, content: @Composable () -> Unit) {
CompositionLocalProvider(LocalHapticsEnabled provides enabled, content = content)
}package com.esuiss.ui.components
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.takeOrElse
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.unit.Dp
import com.esuiss.ui.theme.EsuissTheme
@Composable
fun Icon(
imageVector: ImageVector,- Update the
com.esuiss.uipackage names to match your project.
Usage
import { RadarChartInteractive } from "@/components/charts/radar-chart-interactive"<RadarChartInteractive />Replace AXES and SCORES with your attributes and items, and add a matching entry to chartConfig and SWATCH for each. Change MAX_SELECTED to allow more series. The component takes no props.