# Screen

A full-screen container that pads for safe area insets and sets the status bar style.

Screen is an open-source mobile component from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.

Source: https://uim.suiss.app/docs/components/screen

![Preview](https://uim.suiss.app/previews/components-screen--default.light.webp)

```tsx
import { View } from "react-native"
import { Screen, ScreenContent } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"

function Rows({ count = 4 }: { count?: number }) {
  return (
    <View className="overflow-hidden rounded-2xl bg-surface-secondary">
      {Array.from({ length: count }, (_, index) => `Row ${index + 1}`).map(
        (label, index) => (
          <View
            key={label}
            className={
              index > 0 ? "border-t border-separator px-4 py-3" : "px-4 py-3"
            }
          >
            <Text>{label}</Text>
          </View>
        )
      )}
    </View>
  )
}

export function ScreenExample() {
  return (
    <Screen className="-m-4">
      <ScreenContent>
        <Text variant="h2">Account</Text>
        <Text variant="muted">
          The screen pads every safe-area edge and sets the status bar style
          from the color scheme.
        </Text>
        <Rows />
      </ScreenContent>
    </Screen>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct ScreenExample: View {
  var body: some View {
    Screen {
      ScreenContent(scroll: false) {
        Text("Account").textVariant(.h2)
        Text("The screen pads every safe-area edge and sets the status bar style from the color scheme.")
          .textVariant(.muted)
        ScreenRows()
      }
    }
  }
}

struct ScreenRows: View {
  var labels: [String] = (1...4).map { "Row \($0)" }
  var background: Color = .surfaceSecondary

  var body: some View {
    VStack(spacing: 0) {
      ForEach(Array(labels.enumerated()), id: \.offset) { index, label in
        Text(verbatim: label)
          .textVariant(.default)
          .frame(maxWidth: .infinity, alignment: .leading)
          .padding(.horizontal, 16)
          .padding(.vertical, 12)
          .overlay(alignment: .top) {
            if index > 0 {
              Color.separator.frame(height: 1)
            }
          }
      }
    }
    .background(background)
    .clipShape(RoundedRectangle(cornerRadius: Radius.xl2, style: .continuous))
  }
}
```

```kotlin
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenContent
import com.esuiss.ui.components.Separator
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Radius

@Composable
fun ScreenRows(labels: List<String>, background: Color) {
    Column(
        Modifier
            .fillMaxWidth()
            .clip(RoundedCornerShape(Radius.xl2))
            .background(background),
    ) {
        labels.forEachIndexed { index, label ->
            if (index > 0) Separator()
            Text(label, Modifier.fillMaxWidth().padding(horizontal = 16.dp, vertical = 12.dp))
        }
    }
}

fun screenRowLabels(count: Int): List<String> = (1..count).map { "Row $it" }

@Composable
fun ScreenDefault() {
    Screen {
        ScreenContent {
            Text("Account", variant = TextVariant.H2)
            Text(
                "The screen pads every safe-area edge and sets the status bar style from the color scheme.",
                variant = TextVariant.Muted,
            )
            ScreenRows(screenRowLabels(4), EsuissTheme.colors.surfaceSecondary)
        }
    }
}
```

`Screen` is a `View` that fills the screen, paints the surface background and adds padding for the safe area insets on the edges you choose. It also renders a `StatusBar` with light or dark content to match the color scheme.

`ScreenContent` lays out the body with padding and gaps. With `scrollable`, it renders a `KeyboardScrollView` so content scrolls and stays above the keyboard.

## Installation

```bash title="Terminal"
npx @esuiss/uim@latest add screen
```

```bash title="Terminal"
npx @esuiss/uim@latest add screen --platform swift
```

```bash title="Terminal"
npx @esuiss/uim@latest add screen --platform kotlin
```

The CLI also adds what it builds on: [Keyboard Scroll View](/docs/components/keyboard-scroll-view).

### Manual

**Uniwind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install cn react-native-safe-area-context
```

2. Add the pieces it builds on: [Keyboard Scroll View](/docs/components/keyboard-scroll-view).

3. Copy the source into `components/ui/screen.tsx`:

```tsx title="uniwind/components/ui/screen.tsx"
import { cn } from "cn"
import * as React from "react"
import { StatusBar, useColorScheme, View, type ViewProps } from "react-native"
import { useSafeAreaInsets } from "react-native-safe-area-context"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"

type ScreenEdge = "top" | "right" | "bottom" | "left"

const ALL_EDGES: readonly ScreenEdge[] = ["top", "right", "bottom", "left"]

const ScreenContext = React.createContext<{
  edges: readonly ScreenEdge[]
} | null>(null)

function Screen({
  edges = ALL_EDGES,
  variant = "default",
  className,
  style,
  children,
  ...props
}: ViewProps & {
  edges?: readonly ScreenEdge[]
  variant?: "default" | "secondary"
}) {
  const insets = useSafeAreaInsets()
  const scheme = useColorScheme()
  const context = React.useMemo(() => ({ edges }), [edges])
  return (
    <ScreenContext.Provider value={context}>
      <View
        className={cn(
          "flex-1",
          variant === "secondary" ? "bg-surface-secondary" : "bg-surface",
          className
        )}
        style={[
          {
            paddingTop: edges.includes("top") ? insets.top : 0,
            paddingRight: edges.includes("right") ? insets.right : 0,
            paddingBottom: edges.includes("bottom") ? insets.bottom : 0,
            paddingLeft: edges.includes("left") ? insets.left : 0,
          },
          style,
        ]}
        {...props}
      >
        <StatusBar
          barStyle={scheme === "dark" ? "light-content" : "dark-content"}
        />
        {children}
      </View>
    </ScreenContext.Provider>
  )
}

function ScreenContent({
  scrollable = false,
  className,
  children,
  ...props
}: ViewProps & {
  scrollable?: boolean
}) {
  if (scrollable) {
    return (
      <KeyboardScrollView
        contentContainerClassName={cn("grow gap-4 p-4", className)}
        {...props}
      >
        {children}
      </KeyboardScrollView>
    )
  }
  return (
    <View className={cn("flex-1 gap-4 p-4", className)} {...props}>
      {children}
    </View>
  )
}

export type { ScreenEdge }
export { Screen, ScreenContent, ScreenContext }
```

4. Update the import paths to match your project.

**NativeWind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install cn react-native-safe-area-context
```

2. Add the pieces it builds on: [Keyboard Scroll View](/docs/components/keyboard-scroll-view).

3. Copy the source into `components/ui/screen.tsx`:

```tsx title="nativewind/components/ui/screen.tsx"
import { cn } from "cn"
import * as React from "react"
import { StatusBar, useColorScheme, View, type ViewProps } from "react-native"
import { useSafeAreaInsets } from "react-native-safe-area-context"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"

type ScreenEdge = "top" | "right" | "bottom" | "left"

const ALL_EDGES: readonly ScreenEdge[] = ["top", "right", "bottom", "left"]

const ScreenContext = React.createContext<{
  edges: readonly ScreenEdge[]
} | null>(null)

function Screen({
  edges = ALL_EDGES,
  variant = "default",
  className,
  style,
  children,
  ...props
}: ViewProps & {
  edges?: readonly ScreenEdge[]
  variant?: "default" | "secondary"
}) {
  const insets = useSafeAreaInsets()
  const scheme = useColorScheme()
  const context = React.useMemo(() => ({ edges }), [edges])
  return (
    <ScreenContext.Provider value={context}>
      <View
        className={cn(
          "flex-1",
          variant === "secondary" ? "bg-surface-secondary" : "bg-surface",
          className
        )}
        style={[
          {
            paddingTop: edges.includes("top") ? insets.top : 0,
            paddingRight: edges.includes("right") ? insets.right : 0,
            paddingBottom: edges.includes("bottom") ? insets.bottom : 0,
            paddingLeft: edges.includes("left") ? insets.left : 0,
          },
          style,
        ]}
        {...props}
      >
        <StatusBar
          barStyle={scheme === "dark" ? "light-content" : "dark-content"}
        />
        {children}
      </View>
    </ScreenContext.Provider>
  )
}

function ScreenContent({
  scrollable = false,
  className,
  children,
  ...props
}: ViewProps & {
  scrollable?: boolean
}) {
  if (scrollable) {
    return (
      <KeyboardScrollView
        contentContainerClassName={cn("grow gap-4 p-4", className)}
        {...props}
      >
        {children}
      </KeyboardScrollView>
    )
  }
  return (
    <View className={cn("flex-1 gap-4 p-4", className)} {...props}>
      {children}
    </View>
  )
}

export type { ScreenEdge }
export { Screen, ScreenContent, ScreenContext }
```

4. Update the import paths to match your project.

**StyleSheet**

1. Install the dependencies:

```bash title="Terminal"
npx expo install react-native-safe-area-context
```

2. Add the pieces it builds on: [Keyboard Scroll View](/docs/components/keyboard-scroll-view).

3. Copy the source into `components/ui/screen.tsx`:

```tsx title="stylesheet/components/ui/screen.tsx"
import * as React from "react"
import { StatusBar, StyleSheet, View, type ViewProps } from "react-native"
import { useSafeAreaInsets } from "react-native-safe-area-context"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
import { useTheme } from "@/components/ui/theme"

type ScreenEdge = "top" | "right" | "bottom" | "left"

const ALL_EDGES: readonly ScreenEdge[] = ["top", "right", "bottom", "left"]

const ScreenContext = React.createContext<{
  edges: readonly ScreenEdge[]
} | null>(null)

const styles = StyleSheet.create({
  root: { flex: 1 },
  content: { flex: 1, gap: 16, padding: 16 },
  scrollContent: { flexGrow: 1, gap: 16, padding: 16 },
})

function Screen({
  edges = ALL_EDGES,
  variant = "default",
  style,
  children,
  ...props
}: ViewProps & {
  edges?: readonly ScreenEdge[]
  variant?: "default" | "secondary"
}) {
  const { colors, isDark } = useTheme()
  const insets = useSafeAreaInsets()
  const context = React.useMemo(() => ({ edges }), [edges])
  return (
    <ScreenContext.Provider value={context}>
      <View
        style={[
          styles.root,
          {
            backgroundColor:
              variant === "secondary"
                ? colors.surfaceSecondary
                : colors.surface,
            paddingTop: edges.includes("top") ? insets.top : 0,
            paddingRight: edges.includes("right") ? insets.right : 0,
            paddingBottom: edges.includes("bottom") ? insets.bottom : 0,
            paddingLeft: edges.includes("left") ? insets.left : 0,
          },
          style,
        ]}
        {...props}
      >
        <StatusBar barStyle={isDark ? "light-content" : "dark-content"} />
        {children}
      </View>
    </ScreenContext.Provider>
  )
}

function ScreenContent({
  scrollable = false,
  style,
  children,
  ...props
}: ViewProps & {
  scrollable?: boolean
}) {
  if (scrollable) {
    return (
      <KeyboardScrollView
        contentContainerStyle={[styles.scrollContent, style]}
        {...props}
      >
        {children}
      </KeyboardScrollView>
    )
  }
  return (
    <View style={[styles.content, style]} {...props}>
      {children}
    </View>
  )
}

export type { ScreenEdge }
export { Screen, ScreenContent, ScreenContext }
```

4. Update the import paths to match your project.

**SwiftUI**

1. Target iOS 17 or later.

2. Copy the theme files every view uses:

```swift title="swift/Theme/Theme.swift"
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }

  var uiColor: UIColor {
    UIColor(red: red, green: green, blue: blue, alpha: alpha)
  }
}

extension Color {
  static func adaptive(light: RGBA, dark: RGBA) -> Color {
    let lightColor = light.uiColor
    let darkColor = dark.uiColor
    return Color(uiColor: UIColor { traits in
      traits.userInterfaceStyle == .dark ? darkColor : lightColor
    })
  }
}

public struct TextStyle: Sendable, Hashable {
  public let size: CGFloat
  public let lineHeight: CGFloat
  public let letterSpacing: CGFloat

  public init(size: CGFloat, lineHeight: CGFloat, letterSpacing: CGFloat) {
    self.size = size
    self.lineHeight = lineHeight
    self.letterSpacing = letterSpacing
  }

  public func font(weight: Font.Weight = .regular) -> Font {
    .system(size: size, weight: weight)
  }

  public var lineSpacing: CGFloat {
    max(0, lineHeight - UIFont.systemFont(ofSize: size).lineHeight)
  }
}

extension Hashable where Self == Font {
  public static func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> Font {
    style.font(weight: weight)
  }
}

private struct TextStyleModifier: ViewModifier {
  let style: TextStyle
  let weight: Font.Weight

  func body(content: Content) -> some View {
    content
      .font(style.font(weight: weight))
      .tracking(style.letterSpacing)
      .lineSpacing(style.lineSpacing)
      .padding(.vertical, style.lineSpacing / 2)
  }
}

extension View {
  public func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> some View {
    modifier(TextStyleModifier(style: style, weight: weight))
  }
}

public struct Shadow: Sendable, Hashable {
  public let color: Color
  public let radius: CGFloat
  public let x: CGFloat
  public let y: CGFloat

  public init(color: Color, radius: CGFloat, x: CGFloat = 0, y: CGFloat = 0) {
    self.color = color
    self.radius = radius
    self.x = x
    self.y = y
  }
}

extension View {
  public func shadow(_ shadow: Shadow) -> some View {
    self.shadow(color: shadow.color, radius: shadow.radius, x: shadow.x, y: shadow.y)
  }
}
```

```swift title="swift/Theme/Tokens.swift"
import SwiftUI

extension Color {
  public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
  public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
  public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
  public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
  public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let itemPressed = Color.adaptive(light: .init(0x000000, 0.08), dark: .init(0xFFFFFF, 0.12))
  public static let itemSelected = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  public static let separator = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let separatorStrong = Color.adaptive(light: .init(0x86868B), dark: .init(0x6E6E73))
  public static let accent = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentPressed = Color.adaptive(light: .init(0x005BB8), dark: .init(0x004D9E))
  public static let accentSelected = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentDisabled = Color.adaptive(light: .init(0x0071E3, 0.4), dark: .init(0x0071E3, 0.4))
  public static let onAccent = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let accentSurface = Color.adaptive(light: .init(0x0071E3, 0.09), dark: .init(0x0071E3, 0.18))
  public static let accentSurfacePressed = Color.adaptive(light: .init(0x0071E3, 0.18), dark: .init(0x0071E3, 0.3))
  public static let link = Color.adaptive(light: .init(0x0066CC), dark: .init(0x2997FF))
  public static let focus = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let scrim = Color.adaptive(light: .init(0x000000, 0.48), dark: .init(0x000000, 0.48))
  public static let media = Color.adaptive(light: .init(0x000000), dark: .init(0x000000))
  public static let onMedia = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let danger = Color.adaptive(light: .init(0xD0000A), dark: .init(0xFF5447))
  public static let dangerSurface = Color.adaptive(light: .init(0xD70015, 0.08), dark: .init(0xFF453A, 0.2))
  public static let dangerSurfacePressed = Color.adaptive(light: .init(0xD70015, 0.16), dark: .init(0xFF453A, 0.36))
  public static let success = Color.adaptive(light: .init(0x008009), dark: .init(0x30D158))
  public static let successSurface = Color.adaptive(light: .init(0xEFFAF1), dark: .init(0x30D158, 0.16))
  public static let warning = Color.adaptive(light: .init(0xB64400), dark: .init(0xFF9F0A))
  public static let warningSurface = Color.adaptive(light: .init(0xFFF5EA), dark: .init(0xFF9F0A, 0.16))
}

public enum Radius {
  public static let xs: CGFloat = 3
  public static let sm: CGFloat = 5
  public static let md: CGFloat = 8
  public static let lg: CGFloat = 10
  public static let xl: CGFloat = 12
  public static let xl2: CGFloat = 18
  public static let xl3: CGFloat = 28
  public static let full: CGFloat = 9999
}

extension TextStyle {
  public static let xs3 = TextStyle(size: 11, lineHeight: 13, letterSpacing: 0.066)
  public static let xs2 = TextStyle(size: 12, lineHeight: 16, letterSpacing: 0)
  public static let xs = TextStyle(size: 13, lineHeight: 18, letterSpacing: -0.078)
  public static let sm = TextStyle(size: 15, lineHeight: 20, letterSpacing: -0.24)
  public static let md = TextStyle(size: 16, lineHeight: 21, letterSpacing: -0.32)
  public static let base = TextStyle(size: 17, lineHeight: 22, letterSpacing: -0.442)
  public static let lg = TextStyle(size: 20, lineHeight: 25, letterSpacing: -0.46)
  public static let xl = TextStyle(size: 22, lineHeight: 28, letterSpacing: -0.264)
  public static let xl2 = TextStyle(size: 28, lineHeight: 34, letterSpacing: 0.392)
  public static let xl3 = TextStyle(size: 34, lineHeight: 41, letterSpacing: 0.408)

  public static let allCases: [TextStyle] = [.xs3, .xs2, .xs, .sm, .md, .base, .lg, .xl, .xl2, .xl3]
}

extension Shadow {
  public static let md = Shadow(color: .black.opacity(0.08), radius: 6, x: 2, y: 4)
  public static let lg = Shadow(color: .black.opacity(0.12), radius: 12, y: 4)
}
```

3. Copy the source and every file it uses:

```swift title="swift/Components/Screen.swift"
import SwiftUI

extension EnvironmentValues {
  @Entry var screenBackground: Color = .surface
}

public struct Screen<Content: View>: View {
  public enum Background: CaseIterable, Sendable {
    case surface, surfaceSecondary

    var color: Color {
      switch self {
      case .surface: .surface
      case .surfaceSecondary: .surfaceSecondary
      }
    }
  }

  let edges: Edge.Set
  let background: Background
  let content: Content

  public init(
    edges: Edge.Set = .all,
    background: Background = .surface,
    @ViewBuilder content: () -> Content
  ) {
    self.edges = edges
    self.background = background
    self.content = content()
  }

  public var body: some View {
    VStack(spacing: 0) {
      content
    }
    .frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .top)
    .ignoresSafeArea(.container, edges: Edge.Set.all.subtracting(edges))
    .foregroundStyle(Color.label)
    .background(background.color.ignoresSafeArea())
    .environment(\.screenBackground, background.color)
  }
}

public struct ScreenContent<Content: View>: View {
  let scroll: Bool
  let padded: Bool
  let content: Content

  public init(scroll: Bool = true, padded: Bool = true, @ViewBuilder content: () -> Content) {
    self.scroll = scroll
    self.padded = padded
    self.content = content()
  }

  public var body: some View {
    if scroll {
      KeyboardScrollView {
        stack
      }
    } else {
      stack
        .frame(maxHeight: .infinity, alignment: .top)
    }
  }

  private var stack: some View {
    VStack(alignment: .leading, spacing: 16) {
      content
    }
    .padding(padded ? 16 : 0)
    .frame(maxWidth: .infinity, alignment: .leading)
  }
}
```

```swift title="swift/Components/KeyboardScrollView.swift"
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
        .background {
          Color.clear
            .contentShape(Rectangle())
            .onTapGesture { KeyboardScrollView.dismissKeyboard() }
        }
    }
    .scrollDismissesKeyboard(.interactively)
  }

  @MainActor
  static func dismissKeyboard() {
    UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
  }
}
```

4. Add the files to your app target.

**Jetpack Compose**

1. Set `minSdk` to 24 or higher and add the dependencies:

```kotlin title="build.gradle.kts"
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
```

2. Copy the theme files every view uses:

```kt title="kotlin/theme/Theme.kt"
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
import androidx.compose.ui.unit.em
import androidx.compose.ui.unit.sp

internal fun textStyle(size: Double, lineHeight: Double, letterSpacing: Double) = TextStyle(
    fontSize = size.sp,
    lineHeight = lineHeight.sp,
    letterSpacing = letterSpacing.em,
    lineHeightStyle = LineHeightStyle(
        alignment = LineHeightStyle.Alignment.Center,
        trim = LineHeightStyle.Trim.None,
    ),
)

@Immutable
data class Shadow(
    val offsetX: Dp,
    val offsetY: Dp,
    val blur: Dp,
    val color: Color,
)

fun Modifier.shadow(shadow: Shadow, shape: Shape): Modifier = dropShadow(
    shape,
    DropShadow(
        radius = shadow.blur,
        color = shadow.color,
        offset = DpOffset(shadow.offsetX, shadow.offsetY),
    ),
)

val LocalColors = staticCompositionLocalOf { LightColors }

object EsuissTheme {
    val colors: Colors
        @Composable get() = LocalColors.current

    val typography: Typography
        get() = Typography

    val radius: Radius
        get() = Radius

    val shadows: Shadows
        get() = Shadows
}

@Composable
fun EsuissTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    content: @Composable () -> Unit,
) {
    CompositionLocalProvider(
        LocalColors provides if (darkTheme) DarkColors else LightColors,
        content = content,
    )
}
```

```kt title="kotlin/theme/Tokens.kt"
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val surface: Color,
    val surfaceSecondary: Color,
    val surfaceTertiary: Color,
    val surfaceRaised: Color,
    val label: Color,
    val labelSecondary: Color,
    val labelTertiary: Color,
    val labelQuaternary: Color,
    val control: Color,
    val controlPressed: Color,
    val controlSelected: Color,
    val controlDisabled: Color,
    val onControlSelected: Color,
    val itemPressed: Color,
    val itemSelected: Color,
    val separator: Color,
    val separatorStrong: Color,
    val accent: Color,
    val accentPressed: Color,
    val accentSelected: Color,
    val accentDisabled: Color,
    val onAccent: Color,
    val accentSurface: Color,
    val accentSurfacePressed: Color,
    val link: Color,
    val focus: Color,
    val scrim: Color,
    val media: Color,
    val onMedia: Color,
    val danger: Color,
    val dangerSurface: Color,
    val dangerSurfacePressed: Color,
    val success: Color,
    val successSurface: Color,
    val warning: Color,
    val warningSurface: Color,
    val blue: Color,
    val green: Color,
    val orange: Color,
    val red: Color,
    val yellow: Color,
    val purple: Color,
    val pink: Color,
    val indigo: Color,
    val teal: Color,
    val mint: Color,
    val cyan: Color,
    val brown: Color,
    val gray: Color,
    val isDark: Boolean,
)

val LightColors = Colors(
    surface = Color(0xFFFFFFFF),
    surfaceSecondary = Color(0xFFF5F5F7),
    surfaceTertiary = Color(0xFFE8E8ED),
    surfaceRaised = Color(0xFFFFFFFF),
    label = Color(0xFF1D1D1F),
    labelSecondary = Color(0xFF6E6E73),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFFD2D2D7),
    control = Color(0xFF000000).copy(alpha = 0.04f),
    controlPressed = Color(0xFF000000).copy(alpha = 0.12f),
    controlSelected = Color(0xFF1D1D1F),
    controlDisabled = Color(0xFF000000).copy(alpha = 0.03f),
    onControlSelected = Color(0xFFFFFFFF),
    itemPressed = Color(0xFF000000).copy(alpha = 0.08f),
    itemSelected = Color(0xFF000000).copy(alpha = 0.06f),
    separator = Color(0xFFD2D2D7),
    separatorStrong = Color(0xFF86868B),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF005BB8),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.09f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.18f),
    link = Color(0xFF0066CC),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFD0000A),
    dangerSurface = Color(0xFFD70015).copy(alpha = 0.08f),
    dangerSurfacePressed = Color(0xFFD70015).copy(alpha = 0.16f),
    success = Color(0xFF008009),
    successSurface = Color(0xFFEFFAF1),
    warning = Color(0xFFB64400),
    warningSurface = Color(0xFFFFF5EA),
    blue = Color(0xFF007AFF),
    green = Color(0xFF34C759),
    orange = Color(0xFFFF9500),
    red = Color(0xFFFF3B30),
    yellow = Color(0xFFFFCC00),
    purple = Color(0xFFAF52DE),
    pink = Color(0xFFFF2D55),
    indigo = Color(0xFF5856D6),
    teal = Color(0xFF30B0C7),
    mint = Color(0xFF00C7BE),
    cyan = Color(0xFF32ADE6),
    brown = Color(0xFFA2845E),
    gray = Color(0xFF8E8E93),
    isDark = false,
)

val DarkColors = Colors(
    surface = Color(0xFF000000),
    surfaceSecondary = Color(0xFF161617),
    surfaceTertiary = Color(0xFF2C2C2E),
    surfaceRaised = Color(0xFF1D1D1F),
    label = Color(0xFFF5F5F7),
    labelSecondary = Color(0xFFA1A1A6),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFF424245),
    control = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    controlPressed = Color(0xFFFFFFFF).copy(alpha = 0.22f),
    controlSelected = Color(0xFFF5F5F7),
    controlDisabled = Color(0xFFFFFFFF).copy(alpha = 0.05f),
    onControlSelected = Color(0xFF000000),
    itemPressed = Color(0xFFFFFFFF).copy(alpha = 0.12f),
    itemSelected = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    separator = Color(0xFF424245),
    separatorStrong = Color(0xFF6E6E73),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF004D9E),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.18f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.3f),
    link = Color(0xFF2997FF),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFFF5447),
    dangerSurface = Color(0xFFFF453A).copy(alpha = 0.2f),
    dangerSurfacePressed = Color(0xFFFF453A).copy(alpha = 0.36f),
    success = Color(0xFF30D158),
    successSurface = Color(0xFF30D158).copy(alpha = 0.16f),
    warning = Color(0xFFFF9F0A),
    warningSurface = Color(0xFFFF9F0A).copy(alpha = 0.16f),
    blue = Color(0xFF0A84FF),
    green = Color(0xFF30D158),
    orange = Color(0xFFFF9F0A),
    red = Color(0xFFFF453A),
    yellow = Color(0xFFFFD60A),
    purple = Color(0xFFBF5AF2),
    pink = Color(0xFFFF375F),
    indigo = Color(0xFF5E5CE6),
    teal = Color(0xFF40C8E0),
    mint = Color(0xFF66D4CF),
    cyan = Color(0xFF64D2FF),
    brown = Color(0xFFAC8E68),
    gray = Color(0xFF8E8E93),
    isDark = true,
)

object Radius {
    val xs = 3.dp
    val sm = 5.dp
    val md = 8.dp
    val lg = 10.dp
    val xl = 12.dp
    val xl2 = 18.dp
    val xl3 = 28.dp
    val full = 9999.dp
}

object Typography {
    val xs3 = textStyle(11.0, 13.0, 0.006)
    val xs2 = textStyle(12.0, 16.0, 0.0)
    val xs = textStyle(13.0, 18.0, -0.006)
    val sm = textStyle(15.0, 20.0, -0.016)
    val md = textStyle(16.0, 21.0, -0.02)
    val base = textStyle(17.0, 22.0, -0.026)
    val lg = textStyle(20.0, 25.0, -0.023)
    val xl = textStyle(22.0, 28.0, -0.012)
    val xl2 = textStyle(28.0, 34.0, 0.014)
    val xl3 = textStyle(34.0, 41.0, 0.012)

    val all = listOf(xs3, xs2, xs, sm, md, base, lg, xl, xl2, xl3)
}

object Shadows {
    val md = Shadow(2.dp, 4.dp, 12.dp, Color.Black.copy(alpha = 0.08f))
    val lg = Shadow(0.dp, 4.dp, 24.dp, Color.Black.copy(alpha = 0.12f))
}
```

3. Copy the source and every file it uses:

```kt title="kotlin/components/Screen.kt"
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSides
import androidx.compose.foundation.layout.displayCutout
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.only
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.statusBarsIgnoringVisibility
import androidx.compose.foundation.layout.systemBars
import androidx.compose.foundation.layout.union
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.SideEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalView
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography

@Stable
internal class KeyboardAccessoryInset {
    var height by mutableIntStateOf(0)
}

internal val LocalKeyboardAccessory = staticCompositionLocalOf<KeyboardAccessoryInset?> { null }

enum class ScreenEdge { Top, Bottom, Left, Right }

enum class ScreenVariant { Default, Secondary }

private val AllScreenEdges = setOf(ScreenEdge.Top, ScreenEdge.Bottom, ScreenEdge.Left, ScreenEdge.Right)

private fun Set<ScreenEdge>.sides(): WindowInsetsSides? = map {
    when (it) {
        ScreenEdge.Top -> WindowInsetsSides.Top
        ScreenEdge.Bottom -> WindowInsetsSides.Bottom
        ScreenEdge.Left -> WindowInsetsSides.Left
        ScreenEdge.Right -> WindowInsetsSides.Right
    }
}.reduceOrNull { sides, side -> sides + side }

internal tailrec fun Context.findActivity(): Activity? = when (this) {
    is Activity -> this
    is ContextWrapper -> baseContext.findActivity()
    else -> null
}

@Suppress("DEPRECATION")
private fun Window.applyLightBars(light: Boolean) {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
        val mask = WindowInsetsController.APPEARANCE_LIGHT_STATUS_BARS or WindowInsetsController.APPEARANCE_LIGHT_NAVIGATION_BARS
        insetsController?.setSystemBarsAppearance(if (light) mask else 0, mask)
        return
    }
    var flags = decorView.systemUiVisibility
    flags = if (light) flags or View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR else flags and View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR.inv()
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
        flags = if (light) flags or View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR else flags and View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR.inv()
    }
    if (decorView.systemUiVisibility != flags) decorView.systemUiVisibility = flags
}

@OptIn(ExperimentalLayoutApi::class)
@Composable
fun Screen(
    modifier: Modifier = Modifier,
    edges: Set<ScreenEdge> = AllScreenEdges,
    variant: ScreenVariant = ScreenVariant.Default,
    content: @Composable BoxScope.() -> Unit,
) {
    val colors = EsuissTheme.colors
    val view = LocalView.current
    val light = !colors.isDark
    SideEffect {
        if (!view.isInEditMode) view.context.findActivity()?.window?.applyLightBars(light)
    }
    val sides = edges.sides()
    val accessory = remember { KeyboardAccessoryInset() }
    val fill = when (variant) {
        ScreenVariant.Default -> colors.surface
        ScreenVariant.Secondary -> colors.surfaceSecondary
    }
    Box(
        modifier = modifier
            .fillMaxSize()
            .background(fill)
            .then(
                if (sides != null) {
                    Modifier.windowInsetsPadding(WindowInsets.systemBars.union(WindowInsets.displayCutout).union(WindowInsets.statusBarsIgnoringVisibility).only(sides))
                } else {
                    Modifier
                },
            ),
    ) {
        CompositionLocalProvider(
            LocalKeyboardAccessory provides accessory,
            LocalContentStyle provides Typography.base.copy(color = colors.label),
            LocalContentColor provides colors.label,
        ) {
            content()
        }
    }
}

@Composable
fun ScreenContent(
    modifier: Modifier = Modifier,
    scrollable: Boolean = false,
    contentPadding: PaddingValues = PaddingValues(16.dp),
    verticalArrangement: Arrangement.Vertical = Arrangement.spacedBy(16.dp),
    content: @Composable ColumnScope.() -> Unit,
) {
    Column(
        modifier = modifier
            .fillMaxWidth()
            .then(if (scrollable) Modifier.verticalScroll(rememberScrollState()) else Modifier)
            .padding(contentPadding),
        verticalArrangement = verticalArrangement,
        content = content,
    )
}
```

```kt title="kotlin/components/Content.kt"
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
```

4. Update the `com.esuiss.ui` package names to match your project.

## Usage

```tsx
import { Screen, ScreenContent } from "@/components/ui/screen"
```

```tsx
<Screen className="-m-4">
  <ScreenContent>
    <Text variant="h2">Account</Text>
    <Text variant="muted">
      The screen pads every safe-area edge and sets the status bar style
      from the color scheme.
    </Text>
    <Rows />
  </ScreenContent>
</Screen>
```

Wrap each screen in `Screen` and put the body in `ScreenContent`. Use `variant="secondary"` for grouped screens such as settings.

Pass `edges` to pad only some sides, for example `["top"]` when a tab bar or bottom bar handles the bottom inset. Set `scrollable` on `ScreenContent` for content taller than the screen or for forms.

The app must be wrapped in a `SafeAreaProvider` from `react-native-safe-area-context`. `ScreenContext` exposes the active `edges` to children.

## Examples

### Secondary

A screen with the `secondary` background.

![Preview](https://uim.suiss.app/previews/components-screen--secondary.light.webp)

```tsx
import { View } from "react-native"
import { Screen, ScreenContent } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"

export function ScreenSecondaryExample() {
  return (
    <Screen variant="secondary" className="-m-4">
      <ScreenContent>
        <Text variant="h2">Settings</Text>
        <View className="overflow-hidden rounded-2xl bg-surface">
          {["General", "Privacy", "Notifications"].map((label, index) => (
            <View
              key={label}
              className={
                index > 0 ? "border-t border-separator px-4 py-3" : "px-4 py-3"
              }
            >
              <Text>{label}</Text>
            </View>
          ))}
        </View>
      </ScreenContent>
    </Screen>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct ScreenSecondaryExample: View {
  var body: some View {
    Screen(background: .surfaceSecondary) {
      ScreenContent(scroll: false) {
        Text("Settings").textVariant(.h2)
        ScreenRows(labels: ["General", "Privacy", "Notifications"], background: .surface)
      }
    }
  }
}

struct ScreenRows: View {
  var labels: [String] = (1...4).map { "Row \($0)" }
  var background: Color = .surfaceSecondary

  var body: some View {
    VStack(spacing: 0) {
      ForEach(Array(labels.enumerated()), id: \.offset) { index, label in
        Text(verbatim: label)
          .textVariant(.default)
          .frame(maxWidth: .infinity, alignment: .leading)
          .padding(.horizontal, 16)
          .padding(.vertical, 12)
          .overlay(alignment: .top) {
            if index > 0 {
              Color.separator.frame(height: 1)
            }
          }
      }
    }
    .background(background)
    .clipShape(RoundedRectangle(cornerRadius: Radius.xl2, style: .continuous))
  }
}
```

```kotlin
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenContent
import com.esuiss.ui.components.ScreenVariant
import com.esuiss.ui.components.Separator
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Radius

@Composable
fun ScreenRows(labels: List<String>, background: Color) {
    Column(
        Modifier
            .fillMaxWidth()
            .clip(RoundedCornerShape(Radius.xl2))
            .background(background),
    ) {
        labels.forEachIndexed { index, label ->
            if (index > 0) Separator()
            Text(label, Modifier.fillMaxWidth().padding(horizontal = 16.dp, vertical = 12.dp))
        }
    }
}

@Composable
fun ScreenSecondary() {
    Screen(variant = ScreenVariant.Secondary) {
        ScreenContent {
            Text("Settings", variant = TextVariant.H2)
            ScreenRows(listOf("General", "Privacy", "Notifications"), EsuissTheme.colors.surface)
        }
    }
}
```

### Scrollable

A screen whose content scrolls.

![Preview](https://uim.suiss.app/previews/components-screen--scrollable.light.webp)

```tsx
import { View } from "react-native"
import { Screen, ScreenContent } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"

function Rows({ count = 4 }: { count?: number }) {
  return (
    <View className="overflow-hidden rounded-2xl bg-surface-secondary">
      {Array.from({ length: count }, (_, index) => `Row ${index + 1}`).map(
        (label, index) => (
          <View
            key={label}
            className={
              index > 0 ? "border-t border-separator px-4 py-3" : "px-4 py-3"
            }
          >
            <Text>{label}</Text>
          </View>
        )
      )}
    </View>
  )
}

export function ScreenScrollableExample() {
  return (
    <Screen className="-m-4">
      <ScreenContent scrollable>
        <Text variant="h2">Long content</Text>
        <Rows count={24} />
      </ScreenContent>
    </Screen>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct ScreenScrollableExample: View {
  var body: some View {
    Screen {
      ScreenContent {
        Text("Long content").textVariant(.h2)
        ScreenRows(labels: (1...24).map { "Row \($0)" })
      }
    }
  }
}

struct ScreenRows: View {
  var labels: [String] = (1...4).map { "Row \($0)" }
  var background: Color = .surfaceSecondary

  var body: some View {
    VStack(spacing: 0) {
      ForEach(Array(labels.enumerated()), id: \.offset) { index, label in
        Text(verbatim: label)
          .textVariant(.default)
          .frame(maxWidth: .infinity, alignment: .leading)
          .padding(.horizontal, 16)
          .padding(.vertical, 12)
          .overlay(alignment: .top) {
            if index > 0 {
              Color.separator.frame(height: 1)
            }
          }
      }
    }
    .background(background)
    .clipShape(RoundedRectangle(cornerRadius: Radius.xl2, style: .continuous))
  }
}
```

```kotlin
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenContent
import com.esuiss.ui.components.Separator
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Radius

@Composable
fun ScreenRows(labels: List<String>, background: Color) {
    Column(
        Modifier
            .fillMaxWidth()
            .clip(RoundedCornerShape(Radius.xl2))
            .background(background),
    ) {
        labels.forEachIndexed { index, label ->
            if (index > 0) Separator()
            Text(label, Modifier.fillMaxWidth().padding(horizontal = 16.dp, vertical = 12.dp))
        }
    }
}

fun screenRowLabels(count: Int): List<String> = (1..count).map { "Row $it" }

@Composable
fun ScreenScrollable() {
    Screen {
        ScreenContent(Modifier.fillMaxSize(), scrollable = true) {
            Text("Long content", variant = TextVariant.H2)
            ScreenRows(screenRowLabels(24), EsuissTheme.colors.surfaceSecondary)
        }
    }
}
```

### Top edge only

A screen that pads only the top inset.

![Preview](https://uim.suiss.app/previews/components-screen--top-edge-only.light.webp)

```tsx
import { Screen, ScreenContent } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"

export function ScreenTopEdgeOnlyExample() {
  return (
    <Screen edges={["top"]} className="-m-4">
      <ScreenContent className="bg-surface-secondary">
        <Text variant="h3">Top edge only</Text>
        <Text variant="muted">
          The bottom, left and right edges are not padded.
        </Text>
      </ScreenContent>
    </Screen>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct ScreenTopEdgeOnlyExample: View {
  var body: some View {
    Screen(edges: .top) {
      ScreenContent(scroll: false) {
        Text("Top edge only").textVariant(.h3)
        Text("The bottom, left and right edges are not padded.")
          .textVariant(.muted)
      }
      .background(Color.surfaceSecondary)
    }
  }
}
```

```kotlin
import androidx.compose.foundation.background
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenContent
import com.esuiss.ui.components.ScreenEdge
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant
import com.esuiss.ui.theme.EsuissTheme

@Composable
fun ScreenTopEdgeOnly() {
    Screen(edges = setOf(ScreenEdge.Top)) {
        ScreenContent(Modifier.background(EsuissTheme.colors.surfaceSecondary)) {
            Text("Top edge only", variant = TextVariant.H3)
            Text("The bottom, left and right edges are not padded.", variant = TextVariant.Muted)
        }
    }
}
```

### With bottom bar

A scrollable form with a bottom bar holding the main action.

![Preview](https://uim.suiss.app/previews/components-screen--with-bottom-bar.light.webp)

```tsx
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { Screen, ScreenContent } from "@/components/ui/screen"
import { Text } from "@/components/ui/text"

export function ScreenWithBottomBarExample() {
  return (
    <Screen className="-m-4">
      <ScreenContent scrollable>
        <Text variant="h2">Your email</Text>
        <Text variant="muted">We will send a code to this address.</Text>
        <Input placeholder="name@example.com" keyboardType="email-address" />
      </ScreenContent>
      <BottomBar separator>
        <BottomBarContent>
          <Button size="lg" block>
            <Text>Continue</Text>
          </Button>
        </BottomBarContent>
      </BottomBar>
    </Screen>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct ScreenBottomBarDemo: View {
  @State private var email = ""

  var body: some View {
    Screen {
      ScreenContent {
        Text("Your email").textVariant(.h2)
        Text("We will send a code to this address.").textVariant(.muted)
        TextField(String("name@example.com"), text: $email)
          .textFieldStyle(.input)
          .keyboardType(.emailAddress)
          .textInputAutocapitalization(.never)
      }
      BottomBar(separator: true) {
        BottomBarContent {
          Button {} label: {
            Text("Continue")
          }
          .buttonStyle(.variant(size: .lg, block: true))
        }
      }
    }
  }
}
```

```kotlin
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.text.input.KeyboardType
import com.esuiss.ui.components.BottomBar
import com.esuiss.ui.components.BottomBarContent
import com.esuiss.ui.components.Button
import com.esuiss.ui.components.ButtonSize
import com.esuiss.ui.components.Input
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenContent
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant

@Composable
fun ScreenWithBottomBar() {
    var email by rememberSaveable { mutableStateOf("") }
    Screen {
        Column(Modifier.fillMaxSize()) {
            ScreenContent(Modifier.weight(1f), scrollable = true) {
                Text("Your email", variant = TextVariant.H2)
                Text("We will send a code to this address.", variant = TextVariant.Muted)
                Input(
                    email,
                    { email = it },
                    placeholder = "name@example.com",
                    keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Email),
                )
            }
            BottomBar(separator = true) {
                BottomBarContent {
                    Button("Continue", onClick = {}, size = ButtonSize.Lg, block = true)
                }
            }
        }
    }
}
```

## API Reference

### Screen

The root view that pads for safe area insets.

### ScreenContent

The padded body, optionally scrollable.

## Notes

- Uses the `bg-surface` and `bg-surface-secondary` tokens.
- The status bar uses `light-content` in dark mode and `dark-content` in light mode, following the system appearance.
- Requires `react-native-safe-area-context` and the Keyboard Scroll View component.
