# Keyboard Scroll View

A scroll view that keeps the focused text field visible above the on-screen keyboard.

Keyboard Scroll View is an open-source mobile component from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.

Source: https://uim.suiss.app/docs/components/keyboard-scroll-view

![Preview](https://uim.suiss.app/previews/components-keyboard-scroll-view--default.light.webp)

```tsx
import { View } from "react-native"
import { Input } from "@/components/ui/input"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
import { Text } from "@/components/ui/text"

const fields = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]

function Fields() {
  return fields.map((label) => (
    <View key={label} className="gap-1.5">
      <Text variant="small">{label}</Text>
      <Input placeholder={label} />
    </View>
  ))
}

export function KeyboardScrollViewExample() {
  return (
    <KeyboardScrollView className="-m-4" contentContainerClassName="gap-4 p-4">
      <Text variant="h3">Shipping address</Text>
      <Fields />
    </KeyboardScrollView>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct KeyboardScrollViewExample: View {
  var body: some View {
    KeyboardScrollView {
      VStack(alignment: .leading, spacing: 16) {
        Text("Shipping address").textVariant(.h3)
        KeyboardScrollViewFields(labels: KeyboardScrollViewFields.all)
      }
      .padding(16)
    }
  }
}

struct KeyboardScrollViewFields: View {
  static let all = [
    "First name",
    "Last name",
    "Email",
    "Phone",
    "Street",
    "City",
    "Postal code",
    "Country",
    "Company",
    "Notes",
  ]

  let labels: [String]

  var body: some View {
    ForEach(labels, id: \.self) { label in
      KeyboardScrollViewField(label: label)
    }
  }
}

struct KeyboardScrollViewField: View {
  let label: String

  @State private var text = ""

  var body: some View {
    VStack(alignment: .leading, spacing: 6) {
      Text(label).textVariant(.small)
      TextField(label, text: $text)
        .textFieldStyle(.input)
    }
    .frame(maxWidth: .infinity, alignment: .leading)
  }
}

let all = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]
```

```kotlin
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.KeyboardScrollView
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant

@Composable
fun KeyboardScrollViewDefault() {
    Screen {
        KeyboardScrollView(
            modifier = Modifier.fillMaxSize(),
            contentPadding = PaddingValues(16.dp),
            verticalArrangement = Arrangement.spacedBy(16.dp),
        ) {
            Text("Shipping address", variant = TextVariant.H3)
            KeyboardScrollViewFields()
        }
    }
}
```

`KeyboardScrollView` wraps the React Native `ScrollView`. When the keyboard opens, it measures how much of the view the keyboard covers, adds matching space at the end of the content and scroll indicator, and scrolls just enough to bring the focused input above the keyboard.

Use it for forms and other screens with text fields that would otherwise end up behind the keyboard.

## Installation

```bash title="Terminal"
npx @esuiss/uim@latest add keyboard-scroll-view
```

```bash title="Terminal"
npx @esuiss/uim@latest add keyboard-scroll-view --platform swift
```

```bash title="Terminal"
npx @esuiss/uim@latest add keyboard-scroll-view --platform kotlin
```

### Manual

**Uniwind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install cn
```

2. Add the pieces it builds on: the primitives `components/primitives/hooks.tsx`, `components/primitives/keyboard.tsx`.

3. Copy the source into `components/ui/keyboard-scroll-view.tsx`:

```tsx title="uniwind/components/ui/keyboard-scroll-view.tsx"
import { cn } from "cn"
import * as React from "react"
import {
  Platform,
  ScrollView,
  type ScrollViewProps,
  TextInput,
  useWindowDimensions,
  View,
} from "react-native"
import { useComposedRefs } from "@/components/primitives/hooks"
import { useKeyboard } from "@/components/primitives/keyboard"

type KeyboardScrollViewContextValue = {
  scrollToFocused: () => void
}

const KeyboardScrollViewContext =
  React.createContext<KeyboardScrollViewContextValue | null>(null)

function KeyboardScrollView({
  bottomOffset = 16,
  keyboardShouldPersistTaps = "handled",
  keyboardDismissMode = Platform.OS === "ios" ? "interactive" : "on-drag",
  className,
  ref,
  onScroll,
  onLayout,
  onTouchEnd,
  scrollEventThrottle = 16,
  children,
  ...props
}: ScrollViewProps &
  React.RefAttributes<ScrollView> & {
    bottomOffset?: number
  }) {
  const scrollRef = React.useRef<ScrollView>(null)
  const composedRef = useComposedRefs(ref, scrollRef)
  const offsetRef = React.useRef(0)
  const keyboard = useKeyboard()
  const { height: windowHeight } = useWindowDimensions()
  const keyboardTop = windowHeight - keyboard.height
  const keyboardTopRef = React.useRef(keyboardTop)
  keyboardTopRef.current = keyboardTop
  const [frameBottom, setFrameBottom] = React.useState<number | null>(null)

  const measure = React.useCallback(() => {
    scrollRef.current
      ?.getNativeScrollRef()
      ?.measureInWindow((_x, y, _width, height) => {
        setFrameBottom(y + height)
      })
  }, [])

  const scrollToFocused = React.useCallback(() => {
    const input = TextInput.State.currentlyFocusedInput()
    const scroll = scrollRef.current
    const node = scroll?.getNativeScrollRef()
    if (!input || !scroll || !node || keyboard.height <= 0) return
    input.measureInWindow((_x, y, _width, height) => {
      node.measureInWindow((_sx, top, _sw, viewport) => {
        if (y < top || y >= top + viewport) return
        const visibleBottom =
          Math.min(top + viewport, keyboardTopRef.current) - bottomOffset
        const overflow = y + height - visibleBottom
        if (overflow <= 0) return
        scroll.scrollTo({ y: offsetRef.current + overflow, animated: true })
      })
    })
  }, [bottomOffset, keyboard.height])

  React.useEffect(() => {
    if (keyboard.height <= 0) return
    measure()
    const frame = requestAnimationFrame(scrollToFocused)
    return () => cancelAnimationFrame(frame)
  }, [keyboard.height, measure, scrollToFocused])

  const overlap =
    keyboard.height > 0 && frameBottom !== null
      ? Math.max(0, frameBottom - keyboardTop)
      : 0

  const context = React.useMemo(() => ({ scrollToFocused }), [scrollToFocused])

  return (
    <KeyboardScrollViewContext.Provider value={context}>
      <ScrollView
        ref={composedRef}
        keyboardShouldPersistTaps={keyboardShouldPersistTaps}
        keyboardDismissMode={keyboardDismissMode}
        scrollEventThrottle={scrollEventThrottle}
        scrollIndicatorInsets={{ bottom: overlap }}
        className={cn("flex-1", className)}
        onScroll={(event) => {
          offsetRef.current = event.nativeEvent.contentOffset.y
          onScroll?.(event)
        }}
        onLayout={(event) => {
          measure()
          onLayout?.(event)
        }}
        onTouchEnd={(event) => {
          if (keyboard.height > 0) setTimeout(scrollToFocused, 50)
          onTouchEnd?.(event)
        }}
        {...props}
      >
        {children}
        <View style={{ height: overlap }} />
      </ScrollView>
    </KeyboardScrollViewContext.Provider>
  )
}

export { KeyboardScrollView, KeyboardScrollViewContext }
```

4. Update the import paths to match your project.

**NativeWind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install cn
```

2. Add the pieces it builds on: the primitives `components/primitives/hooks.tsx`, `components/primitives/keyboard.tsx`.

3. Copy the source into `components/ui/keyboard-scroll-view.tsx`:

```tsx title="nativewind/components/ui/keyboard-scroll-view.tsx"
import { cn } from "cn"
import * as React from "react"
import {
  Platform,
  ScrollView,
  type ScrollViewProps,
  TextInput,
  useWindowDimensions,
  View,
} from "react-native"
import { useComposedRefs } from "@/components/primitives/hooks"
import { useKeyboard } from "@/components/primitives/keyboard"

type KeyboardScrollViewContextValue = {
  scrollToFocused: () => void
}

const KeyboardScrollViewContext =
  React.createContext<KeyboardScrollViewContextValue | null>(null)

function KeyboardScrollView({
  bottomOffset = 16,
  keyboardShouldPersistTaps = "handled",
  keyboardDismissMode = Platform.OS === "ios" ? "interactive" : "on-drag",
  className,
  ref,
  onScroll,
  onLayout,
  onTouchEnd,
  scrollEventThrottle = 16,
  children,
  ...props
}: ScrollViewProps &
  React.RefAttributes<ScrollView> & {
    bottomOffset?: number
  }) {
  const scrollRef = React.useRef<ScrollView>(null)
  const composedRef = useComposedRefs(ref, scrollRef)
  const offsetRef = React.useRef(0)
  const keyboard = useKeyboard()
  const { height: windowHeight } = useWindowDimensions()
  const keyboardTop = windowHeight - keyboard.height
  const keyboardTopRef = React.useRef(keyboardTop)
  keyboardTopRef.current = keyboardTop
  const [frameBottom, setFrameBottom] = React.useState<number | null>(null)

  const measure = React.useCallback(() => {
    scrollRef.current
      ?.getNativeScrollRef()
      ?.measureInWindow((_x, y, _width, height) => {
        setFrameBottom(y + height)
      })
  }, [])

  const scrollToFocused = React.useCallback(() => {
    const input = TextInput.State.currentlyFocusedInput()
    const scroll = scrollRef.current
    const node = scroll?.getNativeScrollRef()
    if (!input || !scroll || !node || keyboard.height <= 0) return
    input.measureInWindow((_x, y, _width, height) => {
      node.measureInWindow((_sx, top, _sw, viewport) => {
        if (y < top || y >= top + viewport) return
        const visibleBottom =
          Math.min(top + viewport, keyboardTopRef.current) - bottomOffset
        const overflow = y + height - visibleBottom
        if (overflow <= 0) return
        scroll.scrollTo({ y: offsetRef.current + overflow, animated: true })
      })
    })
  }, [bottomOffset, keyboard.height])

  React.useEffect(() => {
    if (keyboard.height <= 0) return
    measure()
    const frame = requestAnimationFrame(scrollToFocused)
    return () => cancelAnimationFrame(frame)
  }, [keyboard.height, measure, scrollToFocused])

  const overlap =
    keyboard.height > 0 && frameBottom !== null
      ? Math.max(0, frameBottom - keyboardTop)
      : 0

  const context = React.useMemo(() => ({ scrollToFocused }), [scrollToFocused])

  return (
    <KeyboardScrollViewContext.Provider value={context}>
      <ScrollView
        ref={composedRef}
        keyboardShouldPersistTaps={keyboardShouldPersistTaps}
        keyboardDismissMode={keyboardDismissMode}
        scrollEventThrottle={scrollEventThrottle}
        scrollIndicatorInsets={{ bottom: overlap }}
        className={cn("flex-1", className)}
        onScroll={(event) => {
          offsetRef.current = event.nativeEvent.contentOffset.y
          onScroll?.(event)
        }}
        onLayout={(event) => {
          measure()
          onLayout?.(event)
        }}
        onTouchEnd={(event) => {
          if (keyboard.height > 0) setTimeout(scrollToFocused, 50)
          onTouchEnd?.(event)
        }}
        {...props}
      >
        {children}
        <View style={{ height: overlap }} />
      </ScrollView>
    </KeyboardScrollViewContext.Provider>
  )
}

export { KeyboardScrollView, KeyboardScrollViewContext }
```

4. Update the import paths to match your project.

**StyleSheet**

1. Add the pieces it builds on: the primitives `components/primitives/hooks.tsx`, `components/primitives/keyboard.tsx`.

2. Copy the source into `components/ui/keyboard-scroll-view.tsx`:

```tsx title="stylesheet/components/ui/keyboard-scroll-view.tsx"
import * as React from "react"
import {
  Platform,
  ScrollView,
  type ScrollViewProps,
  TextInput,
  useWindowDimensions,
  View,
} from "react-native"
import { useComposedRefs } from "@/components/primitives/hooks"
import { useKeyboard } from "@/components/primitives/keyboard"

type KeyboardScrollViewContextValue = {
  scrollToFocused: () => void
}

const KeyboardScrollViewContext =
  React.createContext<KeyboardScrollViewContextValue | null>(null)

function KeyboardScrollView({
  bottomOffset = 16,
  keyboardShouldPersistTaps = "handled",
  keyboardDismissMode = Platform.OS === "ios" ? "interactive" : "on-drag",
  style,
  ref,
  onScroll,
  onLayout,
  onTouchEnd,
  scrollEventThrottle = 16,
  children,
  ...props
}: ScrollViewProps &
  React.RefAttributes<ScrollView> & {
    bottomOffset?: number
  }) {
  const scrollRef = React.useRef<ScrollView>(null)
  const composedRef = useComposedRefs(ref, scrollRef)
  const offsetRef = React.useRef(0)
  const keyboard = useKeyboard()
  const { height: windowHeight } = useWindowDimensions()
  const keyboardTop = windowHeight - keyboard.height
  const keyboardTopRef = React.useRef(keyboardTop)
  keyboardTopRef.current = keyboardTop
  const [frameBottom, setFrameBottom] = React.useState<number | null>(null)

  const measure = React.useCallback(() => {
    scrollRef.current
      ?.getNativeScrollRef()
      ?.measureInWindow((_x, y, _width, height) => {
        setFrameBottom(y + height)
      })
  }, [])

  const scrollToFocused = React.useCallback(() => {
    const input = TextInput.State.currentlyFocusedInput()
    const scroll = scrollRef.current
    const node = scroll?.getNativeScrollRef()
    if (!input || !scroll || !node || keyboard.height <= 0) return
    input.measureInWindow((_x, y, _width, height) => {
      node.measureInWindow((_sx, top, _sw, viewport) => {
        if (y < top || y >= top + viewport) return
        const visibleBottom =
          Math.min(top + viewport, keyboardTopRef.current) - bottomOffset
        const overflow = y + height - visibleBottom
        if (overflow <= 0) return
        scroll.scrollTo({ y: offsetRef.current + overflow, animated: true })
      })
    })
  }, [bottomOffset, keyboard.height])

  React.useEffect(() => {
    if (keyboard.height <= 0) return
    measure()
    const frame = requestAnimationFrame(scrollToFocused)
    return () => cancelAnimationFrame(frame)
  }, [keyboard.height, measure, scrollToFocused])

  const overlap =
    keyboard.height > 0 && frameBottom !== null
      ? Math.max(0, frameBottom - keyboardTop)
      : 0

  const context = React.useMemo(() => ({ scrollToFocused }), [scrollToFocused])

  return (
    <KeyboardScrollViewContext.Provider value={context}>
      <ScrollView
        ref={composedRef}
        keyboardShouldPersistTaps={keyboardShouldPersistTaps}
        keyboardDismissMode={keyboardDismissMode}
        scrollEventThrottle={scrollEventThrottle}
        scrollIndicatorInsets={{ bottom: overlap }}
        style={[{ flex: 1 }, style]}
        onScroll={(event) => {
          offsetRef.current = event.nativeEvent.contentOffset.y
          onScroll?.(event)
        }}
        onLayout={(event) => {
          measure()
          onLayout?.(event)
        }}
        onTouchEnd={(event) => {
          if (keyboard.height > 0) setTimeout(scrollToFocused, 50)
          onTouchEnd?.(event)
        }}
        {...props}
      >
        {children}
        <View style={{ height: overlap }} />
      </ScrollView>
    </KeyboardScrollViewContext.Provider>
  )
}

export { KeyboardScrollView, KeyboardScrollViewContext }
```

3. Update the import paths to match your project.

**SwiftUI**

1. Target iOS 17 or later.

2. Copy the theme files every view uses:

```swift title="swift/Theme/Theme.swift"
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }

  var uiColor: UIColor {
    UIColor(red: red, green: green, blue: blue, alpha: alpha)
  }
}

extension Color {
  static func adaptive(light: RGBA, dark: RGBA) -> Color {
    let lightColor = light.uiColor
    let darkColor = dark.uiColor
    return Color(uiColor: UIColor { traits in
      traits.userInterfaceStyle == .dark ? darkColor : lightColor
    })
  }
}

public struct TextStyle: Sendable, Hashable {
  public let size: CGFloat
  public let lineHeight: CGFloat
  public let letterSpacing: CGFloat

  public init(size: CGFloat, lineHeight: CGFloat, letterSpacing: CGFloat) {
    self.size = size
    self.lineHeight = lineHeight
    self.letterSpacing = letterSpacing
  }

  public func font(weight: Font.Weight = .regular) -> Font {
    .system(size: size, weight: weight)
  }

  public var lineSpacing: CGFloat {
    max(0, lineHeight - UIFont.systemFont(ofSize: size).lineHeight)
  }
}

extension Hashable where Self == Font {
  public static func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> Font {
    style.font(weight: weight)
  }
}

private struct TextStyleModifier: ViewModifier {
  let style: TextStyle
  let weight: Font.Weight

  func body(content: Content) -> some View {
    content
      .font(style.font(weight: weight))
      .tracking(style.letterSpacing)
      .lineSpacing(style.lineSpacing)
      .padding(.vertical, style.lineSpacing / 2)
  }
}

extension View {
  public func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> some View {
    modifier(TextStyleModifier(style: style, weight: weight))
  }
}

public struct Shadow: Sendable, Hashable {
  public let color: Color
  public let radius: CGFloat
  public let x: CGFloat
  public let y: CGFloat

  public init(color: Color, radius: CGFloat, x: CGFloat = 0, y: CGFloat = 0) {
    self.color = color
    self.radius = radius
    self.x = x
    self.y = y
  }
}

extension View {
  public func shadow(_ shadow: Shadow) -> some View {
    self.shadow(color: shadow.color, radius: shadow.radius, x: shadow.x, y: shadow.y)
  }
}
```

```swift title="swift/Theme/Tokens.swift"
import SwiftUI

extension Color {
  public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
  public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
  public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
  public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
  public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let itemPressed = Color.adaptive(light: .init(0x000000, 0.08), dark: .init(0xFFFFFF, 0.12))
  public static let itemSelected = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  public static let separator = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let separatorStrong = Color.adaptive(light: .init(0x86868B), dark: .init(0x6E6E73))
  public static let accent = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentPressed = Color.adaptive(light: .init(0x005BB8), dark: .init(0x004D9E))
  public static let accentSelected = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentDisabled = Color.adaptive(light: .init(0x0071E3, 0.4), dark: .init(0x0071E3, 0.4))
  public static let onAccent = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let accentSurface = Color.adaptive(light: .init(0x0071E3, 0.09), dark: .init(0x0071E3, 0.18))
  public static let accentSurfacePressed = Color.adaptive(light: .init(0x0071E3, 0.18), dark: .init(0x0071E3, 0.3))
  public static let link = Color.adaptive(light: .init(0x0066CC), dark: .init(0x2997FF))
  public static let focus = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let scrim = Color.adaptive(light: .init(0x000000, 0.48), dark: .init(0x000000, 0.48))
  public static let media = Color.adaptive(light: .init(0x000000), dark: .init(0x000000))
  public static let onMedia = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let danger = Color.adaptive(light: .init(0xD0000A), dark: .init(0xFF5447))
  public static let dangerSurface = Color.adaptive(light: .init(0xD70015, 0.08), dark: .init(0xFF453A, 0.2))
  public static let dangerSurfacePressed = Color.adaptive(light: .init(0xD70015, 0.16), dark: .init(0xFF453A, 0.36))
  public static let success = Color.adaptive(light: .init(0x008009), dark: .init(0x30D158))
  public static let successSurface = Color.adaptive(light: .init(0xEFFAF1), dark: .init(0x30D158, 0.16))
  public static let warning = Color.adaptive(light: .init(0xB64400), dark: .init(0xFF9F0A))
  public static let warningSurface = Color.adaptive(light: .init(0xFFF5EA), dark: .init(0xFF9F0A, 0.16))
}

public enum Radius {
  public static let xs: CGFloat = 3
  public static let sm: CGFloat = 5
  public static let md: CGFloat = 8
  public static let lg: CGFloat = 10
  public static let xl: CGFloat = 12
  public static let xl2: CGFloat = 18
  public static let xl3: CGFloat = 28
  public static let full: CGFloat = 9999
}

extension TextStyle {
  public static let xs3 = TextStyle(size: 11, lineHeight: 13, letterSpacing: 0.066)
  public static let xs2 = TextStyle(size: 12, lineHeight: 16, letterSpacing: 0)
  public static let xs = TextStyle(size: 13, lineHeight: 18, letterSpacing: -0.078)
  public static let sm = TextStyle(size: 15, lineHeight: 20, letterSpacing: -0.24)
  public static let md = TextStyle(size: 16, lineHeight: 21, letterSpacing: -0.32)
  public static let base = TextStyle(size: 17, lineHeight: 22, letterSpacing: -0.442)
  public static let lg = TextStyle(size: 20, lineHeight: 25, letterSpacing: -0.46)
  public static let xl = TextStyle(size: 22, lineHeight: 28, letterSpacing: -0.264)
  public static let xl2 = TextStyle(size: 28, lineHeight: 34, letterSpacing: 0.392)
  public static let xl3 = TextStyle(size: 34, lineHeight: 41, letterSpacing: 0.408)

  public static let allCases: [TextStyle] = [.xs3, .xs2, .xs, .sm, .md, .base, .lg, .xl, .xl2, .xl3]
}

extension Shadow {
  public static let md = Shadow(color: .black.opacity(0.08), radius: 6, x: 2, y: 4)
  public static let lg = Shadow(color: .black.opacity(0.12), radius: 12, y: 4)
}
```

3. Copy the source:

```swift title="swift/Components/KeyboardScrollView.swift"
import SwiftUI
import UIKit

public struct KeyboardScrollView<Content: View>: View {
  let showsIndicators: Bool
  let content: Content

  public init(showsIndicators: Bool = true, @ViewBuilder content: () -> Content) {
    self.showsIndicators = showsIndicators
    self.content = content()
  }

  public var body: some View {
    ScrollView(.vertical, showsIndicators: showsIndicators) {
      content
        .frame(maxWidth: .infinity, alignment: .topLeading)
        .background {
          Color.clear
            .contentShape(Rectangle())
            .onTapGesture { KeyboardScrollView.dismissKeyboard() }
        }
    }
    .scrollDismissesKeyboard(.interactively)
  }

  @MainActor
  static func dismissKeyboard() {
    UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
  }
}
```

4. Add the files to your app target.

**Jetpack Compose**

1. Set `minSdk` to 24 or higher and add the dependencies:

```kotlin title="build.gradle.kts"
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
```

2. Copy the theme files every view uses:

```kt title="kotlin/theme/Theme.kt"
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
import androidx.compose.ui.unit.em
import androidx.compose.ui.unit.sp

internal fun textStyle(size: Double, lineHeight: Double, letterSpacing: Double) = TextStyle(
    fontSize = size.sp,
    lineHeight = lineHeight.sp,
    letterSpacing = letterSpacing.em,
    lineHeightStyle = LineHeightStyle(
        alignment = LineHeightStyle.Alignment.Center,
        trim = LineHeightStyle.Trim.None,
    ),
)

@Immutable
data class Shadow(
    val offsetX: Dp,
    val offsetY: Dp,
    val blur: Dp,
    val color: Color,
)

fun Modifier.shadow(shadow: Shadow, shape: Shape): Modifier = dropShadow(
    shape,
    DropShadow(
        radius = shadow.blur,
        color = shadow.color,
        offset = DpOffset(shadow.offsetX, shadow.offsetY),
    ),
)

val LocalColors = staticCompositionLocalOf { LightColors }

object EsuissTheme {
    val colors: Colors
        @Composable get() = LocalColors.current

    val typography: Typography
        get() = Typography

    val radius: Radius
        get() = Radius

    val shadows: Shadows
        get() = Shadows
}

@Composable
fun EsuissTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    content: @Composable () -> Unit,
) {
    CompositionLocalProvider(
        LocalColors provides if (darkTheme) DarkColors else LightColors,
        content = content,
    )
}
```

```kt title="kotlin/theme/Tokens.kt"
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val surface: Color,
    val surfaceSecondary: Color,
    val surfaceTertiary: Color,
    val surfaceRaised: Color,
    val label: Color,
    val labelSecondary: Color,
    val labelTertiary: Color,
    val labelQuaternary: Color,
    val control: Color,
    val controlPressed: Color,
    val controlSelected: Color,
    val controlDisabled: Color,
    val onControlSelected: Color,
    val itemPressed: Color,
    val itemSelected: Color,
    val separator: Color,
    val separatorStrong: Color,
    val accent: Color,
    val accentPressed: Color,
    val accentSelected: Color,
    val accentDisabled: Color,
    val onAccent: Color,
    val accentSurface: Color,
    val accentSurfacePressed: Color,
    val link: Color,
    val focus: Color,
    val scrim: Color,
    val media: Color,
    val onMedia: Color,
    val danger: Color,
    val dangerSurface: Color,
    val dangerSurfacePressed: Color,
    val success: Color,
    val successSurface: Color,
    val warning: Color,
    val warningSurface: Color,
    val blue: Color,
    val green: Color,
    val orange: Color,
    val red: Color,
    val yellow: Color,
    val purple: Color,
    val pink: Color,
    val indigo: Color,
    val teal: Color,
    val mint: Color,
    val cyan: Color,
    val brown: Color,
    val gray: Color,
    val isDark: Boolean,
)

val LightColors = Colors(
    surface = Color(0xFFFFFFFF),
    surfaceSecondary = Color(0xFFF5F5F7),
    surfaceTertiary = Color(0xFFE8E8ED),
    surfaceRaised = Color(0xFFFFFFFF),
    label = Color(0xFF1D1D1F),
    labelSecondary = Color(0xFF6E6E73),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFFD2D2D7),
    control = Color(0xFF000000).copy(alpha = 0.04f),
    controlPressed = Color(0xFF000000).copy(alpha = 0.12f),
    controlSelected = Color(0xFF1D1D1F),
    controlDisabled = Color(0xFF000000).copy(alpha = 0.03f),
    onControlSelected = Color(0xFFFFFFFF),
    itemPressed = Color(0xFF000000).copy(alpha = 0.08f),
    itemSelected = Color(0xFF000000).copy(alpha = 0.06f),
    separator = Color(0xFFD2D2D7),
    separatorStrong = Color(0xFF86868B),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF005BB8),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.09f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.18f),
    link = Color(0xFF0066CC),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFD0000A),
    dangerSurface = Color(0xFFD70015).copy(alpha = 0.08f),
    dangerSurfacePressed = Color(0xFFD70015).copy(alpha = 0.16f),
    success = Color(0xFF008009),
    successSurface = Color(0xFFEFFAF1),
    warning = Color(0xFFB64400),
    warningSurface = Color(0xFFFFF5EA),
    blue = Color(0xFF007AFF),
    green = Color(0xFF34C759),
    orange = Color(0xFFFF9500),
    red = Color(0xFFFF3B30),
    yellow = Color(0xFFFFCC00),
    purple = Color(0xFFAF52DE),
    pink = Color(0xFFFF2D55),
    indigo = Color(0xFF5856D6),
    teal = Color(0xFF30B0C7),
    mint = Color(0xFF00C7BE),
    cyan = Color(0xFF32ADE6),
    brown = Color(0xFFA2845E),
    gray = Color(0xFF8E8E93),
    isDark = false,
)

val DarkColors = Colors(
    surface = Color(0xFF000000),
    surfaceSecondary = Color(0xFF161617),
    surfaceTertiary = Color(0xFF2C2C2E),
    surfaceRaised = Color(0xFF1D1D1F),
    label = Color(0xFFF5F5F7),
    labelSecondary = Color(0xFFA1A1A6),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFF424245),
    control = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    controlPressed = Color(0xFFFFFFFF).copy(alpha = 0.22f),
    controlSelected = Color(0xFFF5F5F7),
    controlDisabled = Color(0xFFFFFFFF).copy(alpha = 0.05f),
    onControlSelected = Color(0xFF000000),
    itemPressed = Color(0xFFFFFFFF).copy(alpha = 0.12f),
    itemSelected = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    separator = Color(0xFF424245),
    separatorStrong = Color(0xFF6E6E73),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF004D9E),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.18f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.3f),
    link = Color(0xFF2997FF),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFFF5447),
    dangerSurface = Color(0xFFFF453A).copy(alpha = 0.2f),
    dangerSurfacePressed = Color(0xFFFF453A).copy(alpha = 0.36f),
    success = Color(0xFF30D158),
    successSurface = Color(0xFF30D158).copy(alpha = 0.16f),
    warning = Color(0xFFFF9F0A),
    warningSurface = Color(0xFFFF9F0A).copy(alpha = 0.16f),
    blue = Color(0xFF0A84FF),
    green = Color(0xFF30D158),
    orange = Color(0xFFFF9F0A),
    red = Color(0xFFFF453A),
    yellow = Color(0xFFFFD60A),
    purple = Color(0xFFBF5AF2),
    pink = Color(0xFFFF375F),
    indigo = Color(0xFF5E5CE6),
    teal = Color(0xFF40C8E0),
    mint = Color(0xFF66D4CF),
    cyan = Color(0xFF64D2FF),
    brown = Color(0xFFAC8E68),
    gray = Color(0xFF8E8E93),
    isDark = true,
)

object Radius {
    val xs = 3.dp
    val sm = 5.dp
    val md = 8.dp
    val lg = 10.dp
    val xl = 12.dp
    val xl2 = 18.dp
    val xl3 = 28.dp
    val full = 9999.dp
}

object Typography {
    val xs3 = textStyle(11.0, 13.0, 0.006)
    val xs2 = textStyle(12.0, 16.0, 0.0)
    val xs = textStyle(13.0, 18.0, -0.006)
    val sm = textStyle(15.0, 20.0, -0.016)
    val md = textStyle(16.0, 21.0, -0.02)
    val base = textStyle(17.0, 22.0, -0.026)
    val lg = textStyle(20.0, 25.0, -0.023)
    val xl = textStyle(22.0, 28.0, -0.012)
    val xl2 = textStyle(28.0, 34.0, 0.014)
    val xl3 = textStyle(34.0, 41.0, 0.012)

    val all = listOf(xs3, xs2, xs, sm, md, base, lg, xl, xl2, xl3)
}

object Shadows {
    val md = Shadow(2.dp, 4.dp, 12.dp, Color.Black.copy(alpha = 0.08f))
    val lg = Shadow(0.dp, 4.dp, 24.dp, Color.Black.copy(alpha = 0.12f))
}
```

3. Copy the source and every file it uses:

```kt title="kotlin/components/KeyboardScrollView.kt"
package com.esuiss.ui.components

import androidx.compose.foundation.ScrollState
import androidx.compose.foundation.gestures.detectTapGestures
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.ime
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableFloatStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.input.pointer.pointerInput
import androidx.compose.ui.layout.boundsInWindow
import androidx.compose.ui.layout.onGloballyPositioned
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.platform.LocalFocusManager
import androidx.compose.ui.platform.LocalView
import androidx.compose.ui.unit.dp

@Composable
fun KeyboardScrollView(
    modifier: Modifier = Modifier,
    state: ScrollState = rememberScrollState(),
    contentPadding: PaddingValues = PaddingValues(0.dp),
    verticalArrangement: Arrangement.Vertical = Arrangement.Top,
    content: @Composable ColumnScope.() -> Unit,
) {
    val density = LocalDensity.current
    val view = LocalView.current
    val focus = LocalFocusManager.current
    val ime = WindowInsets.ime.getBottom(density)
    val keyboard = if (ime > 0) ime + (LocalKeyboardAccessory.current?.height ?: 0) else 0
    var bottom by remember { mutableFloatStateOf(0f) }
    val windowHeight = view.rootView.height
    val overlap = if (keyboard > 0 && windowHeight > 0) {
        (bottom - (windowHeight - keyboard)).coerceAtLeast(0f)
    } else {
        0f
    }
    Box(
        modifier = modifier.onGloballyPositioned { bottom = it.boundsInWindow().bottom },
    ) {
        Column(
            modifier = Modifier
                .fillMaxSize()
                .padding(bottom = with(density) { overlap.toDp() })
                .pointerInput(focus) { detectTapGestures { focus.clearFocus() } }
                .verticalScroll(state)
                .padding(contentPadding),
            verticalArrangement = verticalArrangement,
            content = content,
        )
    }
}
```

```kt title="kotlin/components/Content.kt"
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
```

```kt title="kotlin/components/Screen.kt"
package com.esuiss.ui.components

import android.app.Activity
import android.content.Context
import android.content.ContextWrapper
import android.os.Build
import android.view.View
import android.view.Window
import android.view.WindowInsetsController
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxScope
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.ExperimentalLayoutApi
import androidx.compose.foundation.layout.ColumnScope
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.WindowInsets
import androidx.compose.foundation.layout.WindowInsetsSides
import androidx.compose.foundation.layout.displayCutout
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.only
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.statusBarsIgnoringVisibility
import androidx.compose.foundation.layout.systemBars
import androidx.compose.foundation.layout.union
import androidx.compose.foundation.layout.windowInsetsPadding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.SideEffect
import androidx.compose.runtime.Stable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalView
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography

@Stable
internal class KeyboardAccessoryInset {
    var height by mutableIntStateOf(0)
}

internal val LocalKeyboardAccessory = staticCompositionLocalOf<KeyboardAccessoryInset?> { null }

enum class ScreenEdge { Top, Bottom, Left, Right }

enum class ScreenVariant { Default, Secondary }

private val AllScreenEdges = setOf(ScreenEdge.Top, ScreenEdge.Bottom, ScreenEdge.Left, ScreenEdge.Right)

private fun Set<ScreenEdge>.sides(): WindowInsetsSides? = map {
    when (it) {
        ScreenEdge.Top -> WindowInsetsSides.Top
        ScreenEdge.Bottom -> WindowInsetsSides.Bottom
        ScreenEdge.Left -> WindowInsetsSides.Left
        ScreenEdge.Right -> WindowInsetsSides.Right
    }
}.reduceOrNull { sides, side -> sides + side }

internal tailrec fun Context.findActivity(): Activity? = when (this) {
    is Activity -> this
    is ContextWrapper -> baseContext.findActivity()
    else -> null
}

@Suppress("DEPRECATION")
private fun Window.applyLightBars(light: Boolean) {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
        val mask = WindowInsetsController.APPEARANCE_LIGHT_STATUS_BARS or WindowInsetsController.APPEARANCE_LIGHT_NAVIGATION_BARS
        insetsController?.setSystemBarsAppearance(if (light) mask else 0, mask)
        return
    }
    var flags = decorView.systemUiVisibility
    flags = if (light) flags or View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR else flags and View.SYSTEM_UI_FLAG_LIGHT_STATUS_BAR.inv()
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
        flags = if (light) flags or View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR else flags and View.SYSTEM_UI_FLAG_LIGHT_NAVIGATION_BAR.inv()
    }
    if (decorView.systemUiVisibility != flags) decorView.systemUiVisibility = flags
}

@OptIn(ExperimentalLayoutApi::class)
@Composable
fun Screen(
    modifier: Modifier = Modifier,
    edges: Set<ScreenEdge> = AllScreenEdges,
    variant: ScreenVariant = ScreenVariant.Default,
    content: @Composable BoxScope.() -> Unit,
) {
    val colors = EsuissTheme.colors
    val view = LocalView.current
    val light = !colors.isDark
    SideEffect {
        if (!view.isInEditMode) view.context.findActivity()?.window?.applyLightBars(light)
    }
    val sides = edges.sides()
    val accessory = remember { KeyboardAccessoryInset() }
    val fill = when (variant) {
        ScreenVariant.Default -> colors.surface
        ScreenVariant.Secondary -> colors.surfaceSecondary
    }
    Box(
        modifier = modifier
            .fillMaxSize()
            .background(fill)
            .then(
                if (sides != null) {
                    Modifier.windowInsetsPadding(WindowInsets.systemBars.union(WindowInsets.displayCutout).union(WindowInsets.statusBarsIgnoringVisibility).only(sides))
                } else {
                    Modifier
                },
            ),
    ) {
        CompositionLocalProvider(
            LocalKeyboardAccessory provides accessory,
            LocalContentStyle provides Typography.base.copy(color = colors.label),
            LocalContentColor provides colors.label,
        ) {
            content()
        }
    }
}

@Composable
fun ScreenContent(
    modifier: Modifier = Modifier,
    scrollable: Boolean = false,
    contentPadding: PaddingValues = PaddingValues(16.dp),
    verticalArrangement: Arrangement.Vertical = Arrangement.spacedBy(16.dp),
    content: @Composable ColumnScope.() -> Unit,
) {
    Column(
        modifier = modifier
            .fillMaxWidth()
            .then(if (scrollable) Modifier.verticalScroll(rememberScrollState()) else Modifier)
            .padding(contentPadding),
        verticalArrangement = verticalArrangement,
        content = content,
    )
}
```

4. Update the `com.esuiss.ui` package names to match your project.

## Usage

```tsx
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
```

```tsx
<KeyboardScrollView className="-m-4" contentContainerClassName="gap-4 p-4">
  <Text variant="h3">Shipping address</Text>
  <Fields />
</KeyboardScrollView>
```

Place inputs anywhere inside the view; no extra setup is needed. Set `bottomOffset` to leave more space between the focused field and the keyboard.

All `ScrollView` props are passed through. By default taps on the content are handled while the keyboard is open (`keyboardShouldPersistTaps="handled"`), and dragging dismisses the keyboard.

`KeyboardScrollViewContext` exposes `scrollToFocused`, which children can call to bring the focused input into view again, for example after their layout changes.

## Examples

### Larger bottom offset

Keeps the focused field 64 points above the keyboard.

![Preview](https://uim.suiss.app/previews/components-keyboard-scroll-view--larger-bottom-offset.light.webp)

```tsx
import { View } from "react-native"
import { Input } from "@/components/ui/input"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
import { Text } from "@/components/ui/text"

const fields = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]

function Fields() {
  return fields.map((label) => (
    <View key={label} className="gap-1.5">
      <Text variant="small">{label}</Text>
      <Input placeholder={label} />
    </View>
  ))
}

export function KeyboardScrollViewLargerBottomOffsetExample() {
  return (
    <KeyboardScrollView
      bottomOffset={64}
      className="-m-4"
      contentContainerClassName="gap-4 p-4"
    >
      <Text variant="h3">64 pt above the keyboard</Text>
      <Fields />
    </KeyboardScrollView>
  )
}
```

### Focused

The last field is focused on mount and scrolled into view.

![Preview](https://uim.suiss.app/previews/components-keyboard-scroll-view--focused.light.webp)

```tsx
import { View } from "react-native"
import { Input } from "@/components/ui/input"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
import { Text } from "@/components/ui/text"

const fields = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]

export function KeyboardScrollViewFocusedExample() {
  return (
    <KeyboardScrollView className="-m-4" contentContainerClassName="gap-4 p-4">
      <Text variant="h3">Last field focused</Text>
      {fields.slice(0, -1).map((label) => (
        <View key={label} className="gap-1.5">
          <Text variant="small">{label}</Text>
          <Input placeholder={label} />
        </View>
      ))}
      <View className="gap-1.5">
        <Text variant="small">Notes</Text>
        <Input placeholder="Notes" autoFocus />
      </View>
    </KeyboardScrollView>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct KeyboardScrollViewFields: View {
  static let all = [
    "First name",
    "Last name",
    "Email",
    "Phone",
    "Street",
    "City",
    "Postal code",
    "Country",
    "Company",
    "Notes",
  ]

  let labels: [String]

  var body: some View {
    ForEach(labels, id: \.self) { label in
      KeyboardScrollViewField(label: label)
    }
  }
}

struct KeyboardScrollViewField: View {
  let label: String

  @State private var text = ""

  var body: some View {
    VStack(alignment: .leading, spacing: 6) {
      Text(label).textVariant(.small)
      TextField(label, text: $text)
        .textFieldStyle(.input)
    }
    .frame(maxWidth: .infinity, alignment: .leading)
  }
}

struct KeyboardScrollViewFocused: View {
  @State private var notes = ""
  @FocusState private var focused: Bool

  var body: some View {
    KeyboardScrollView {
      VStack(alignment: .leading, spacing: 16) {
        Text("Last field focused").textVariant(.h3)
        KeyboardScrollViewFields(labels: Array(KeyboardScrollViewFields.all.dropLast()))
        VStack(alignment: .leading, spacing: 6) {
          Text("Notes").textVariant(.small)
          TextField("Notes", text: $notes)
            .textFieldStyle(.input)
            .focused($focused)
        }
        .frame(maxWidth: .infinity, alignment: .leading)
      }
      .padding(16)
    }
    .onAppear { focused = true }
  }
}

let all = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]
```

```kotlin
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.key
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.saveable.rememberSaveable
import androidx.compose.runtime.setValue
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Input
import com.esuiss.ui.components.KeyboardScrollView
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant

val keyboardScrollViewFields = listOf(
    "First name",
    "Last name",
    "Email",
    "Phone",
    "Street",
    "City",
    "Postal code",
    "Country",
    "Company",
    "Notes",
)

@Composable
fun KeyboardScrollViewField(label: String, modifier: Modifier = Modifier) {
    var value by rememberSaveable(label) { mutableStateOf("") }
    Column(verticalArrangement = Arrangement.spacedBy(6.dp)) {
        Text(label, variant = TextVariant.Small)
        Input(value, { value = it }, modifier, placeholder = label)
    }
}

@Composable
fun KeyboardScrollViewFocused() {
    val focus = remember { FocusRequester() }
    LaunchedEffect(Unit) { focus.requestFocus() }
    Screen {
        KeyboardScrollView(
            modifier = Modifier.fillMaxSize(),
            contentPadding = PaddingValues(16.dp),
            verticalArrangement = Arrangement.spacedBy(16.dp),
        ) {
            Text("Last field focused", variant = TextVariant.H3)
            keyboardScrollViewFields.dropLast(1).forEach { key(it) { KeyboardScrollViewField(it) } }
            KeyboardScrollViewField("Notes", Modifier.focusRequester(focus))
        }
    }
}
```

### With bottom bar

A form above a bottom bar with a full-width button.

![Preview](https://uim.suiss.app/previews/components-keyboard-scroll-view--with-bottom-bar.light.webp)

```tsx
import { View } from "react-native"
import { BottomBar, BottomBarContent } from "@/components/ui/bottom-bar"
import { Button } from "@/components/ui/button"
import { Input } from "@/components/ui/input"
import { KeyboardScrollView } from "@/components/ui/keyboard-scroll-view"
import { Text } from "@/components/ui/text"

const fields = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]

function Fields() {
  return fields.map((label) => (
    <View key={label} className="gap-1.5">
      <Text variant="small">{label}</Text>
      <Input placeholder={label} />
    </View>
  ))
}

export function KeyboardScrollViewWithBottomBarExample() {
  return (
    <View className="-m-4 flex-1">
      <KeyboardScrollView contentContainerClassName="gap-4 p-4">
        <Text variant="h3">Shipping address</Text>
        <Fields />
      </KeyboardScrollView>
      <BottomBar separator>
        <BottomBarContent>
          <Button size="lg" block>
            <Text>Save address</Text>
          </Button>
        </BottomBarContent>
      </BottomBar>
    </View>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct KeyboardScrollViewWithBottomBarExample: View {
  var body: some View {
    VStack(spacing: 0) {
      KeyboardScrollView {
        VStack(alignment: .leading, spacing: 16) {
          Text("Shipping address").textVariant(.h3)
          KeyboardScrollViewFields(labels: KeyboardScrollViewFields.all)
        }
        .padding(16)
      }
      BottomBar(separator: true) {
        BottomBarContent {
          Button("Save address") {}
            .buttonStyle(.variant(size: .lg, block: true))
        }
      }
    }
  }
}

struct KeyboardScrollViewFields: View {
  static let all = [
    "First name",
    "Last name",
    "Email",
    "Phone",
    "Street",
    "City",
    "Postal code",
    "Country",
    "Company",
    "Notes",
  ]

  let labels: [String]

  var body: some View {
    ForEach(labels, id: \.self) { label in
      KeyboardScrollViewField(label: label)
    }
  }
}

struct KeyboardScrollViewField: View {
  let label: String

  @State private var text = ""

  var body: some View {
    VStack(alignment: .leading, spacing: 6) {
      Text(label).textVariant(.small)
      TextField(label, text: $text)
        .textFieldStyle(.input)
    }
    .frame(maxWidth: .infinity, alignment: .leading)
  }
}

let all = [
  "First name",
  "Last name",
  "Email",
  "Phone",
  "Street",
  "City",
  "Postal code",
  "Country",
  "Company",
  "Notes",
]
```

```kotlin
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.BottomBar
import com.esuiss.ui.components.BottomBarContent
import com.esuiss.ui.components.Button
import com.esuiss.ui.components.ButtonSize
import com.esuiss.ui.components.KeyboardScrollView
import com.esuiss.ui.components.Screen
import com.esuiss.ui.components.ScreenEdge
import com.esuiss.ui.components.Text
import com.esuiss.ui.components.TextVariant

@Composable
fun KeyboardScrollViewWithBottomBar() {
    Screen(edges = setOf(ScreenEdge.Top, ScreenEdge.Left, ScreenEdge.Right)) {
        Column(Modifier.fillMaxSize()) {
            KeyboardScrollView(
                modifier = Modifier.weight(1f).fillMaxWidth(),
                contentPadding = PaddingValues(16.dp),
                verticalArrangement = Arrangement.spacedBy(16.dp),
            ) {
                Text("Shipping address", variant = TextVariant.H3)
                KeyboardScrollViewFields()
            }
            BottomBar(separator = true) {
                BottomBarContent {
                    Button("Save address", onClick = {}, size = ButtonSize.Lg, block = true)
                }
            }
        }
    }
}
```

## API Reference

### KeyboardScrollView

## Accessibility

- The view is a standard `ScrollView`, so screen reader scrolling works as usual.

## Notes

- `keyboardDismissMode` defaults to `interactive` on iOS and `on-drag` on Android.
- After a touch while the keyboard is open, the view checks the focused input again after a short delay.
- The view fills its parent with `flex-1`.
- Only an input that is inside the visible frame of the scroll view is adjusted; inputs scrolled out of view are left alone.
