# Badge

A small label for a status, count or category, with an optional icon.

Badge is an open-source mobile component from suiss/uim for React Native and Expo, with SwiftUI and Jetpack Compose versions built from the same design tokens. The @esuiss/uim CLI copies its source into your project, so you own the code.

Source: https://uim.suiss.app/docs/components/badge

![Preview](https://uim.suiss.app/previews/components-badge--default.light.webp)

```tsx
import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Text } from "@/components/ui/text"

export function BadgeExample() {
  return (
    <View className="flex-row">
      <Badge>
        <Text>Badge</Text>
      </Badge>
    </View>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct BadgeExample: View {
  var body: some View {
    Badge("Badge")
  }
}
```

```kotlin
import androidx.compose.foundation.layout.Row
import androidx.compose.runtime.Composable
import com.esuiss.ui.components.Badge

@Composable
fun BadgeDefault() {
    Row {
        Badge("Badge")
    }
}
```

`Badge` is a compact pill `View` that passes a small, bold text style and a 12-point icon size to its children. Six variants are available. `default`, `secondary`, `destructive` and `link` show colored text with no background, while `outline` adds a hairline border and `ghost` adds horizontal padding.

Use `default` for highlighted labels, `secondary` for neutral metadata, `destructive` for errors and `outline` when the badge needs a visible edge.

## Installation

```bash title="Terminal"
npx @esuiss/uim@latest add badge
```

```bash title="Terminal"
npx @esuiss/uim@latest add badge --platform swift
```

```bash title="Terminal"
npx @esuiss/uim@latest add badge --platform kotlin
```

The CLI also adds what it builds on: [Icon](/docs/components/icon), [Text](/docs/components/text).

### Manual

**Uniwind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install class-variance-authority cn
```

2. Add the pieces it builds on: [Icon](/docs/components/icon), [Text](/docs/components/text), and the primitives `components/primitives/types.tsx`, `components/primitives/use-render.tsx`.

3. Copy the source into `components/ui/badge.tsx`:

```tsx title="uniwind/components/ui/badge.tsx"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "cn"
import { View } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconClassContext } from "@/components/ui/icon"
import { TextClassContext } from "@/components/ui/text"

const badgeVariants = cva(
  "h-5 shrink-0 flex-row items-center justify-center gap-1 self-start overflow-hidden rounded-full border border-transparent",
  {
    variants: {
      variant: {
        default: "",
        secondary: "",
        destructive: "",
        outline: "border-separator px-2",
        ghost: "px-2",
        link: "",
      },
    },
    defaultVariants: {
      variant: "default",
    },
  }
)

const badgeTextVariants = cva("text-xs font-semibold", {
  variants: {
    variant: {
      default: "text-link",
      secondary: "text-label-secondary",
      destructive: "text-danger",
      outline: "text-label",
      ghost: "text-label",
      link: "text-link",
    },
  },
  defaultVariants: {
    variant: "default",
  },
})

type BadgeProps = React.ComponentProps<typeof View> &
  React.RefAttributes<View> & {
    render?: RenderProp<Record<string, unknown>, Record<string, never>>
  } & VariantProps<typeof badgeVariants>

function Badge({ className, variant, render, ...props }: BadgeProps) {
  const element = useRender({
    defaultComponent: View,
    render,
    props: [{ className: cn(badgeVariants({ variant }), className) }, props],
  })
  return (
    <TextClassContext.Provider value={badgeTextVariants({ variant })}>
      <IconClassContext.Provider value="size-3">
        {element}
      </IconClassContext.Provider>
    </TextClassContext.Provider>
  )
}

export type { BadgeProps }
export { Badge, badgeTextVariants, badgeVariants }
```

4. Update the import paths to match your project.

**NativeWind**

1. Install the dependencies:

```bash title="Terminal"
npx expo install class-variance-authority cn
```

2. Add the pieces it builds on: [Icon](/docs/components/icon), [Text](/docs/components/text), and the primitives `components/primitives/types.tsx`, `components/primitives/use-render.tsx`.

3. Copy the source into `components/ui/badge.tsx`:

```tsx title="nativewind/components/ui/badge.tsx"
import { cva, type VariantProps } from "class-variance-authority"
import { cn } from "cn"
import { View } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconClassContext } from "@/components/ui/icon"
import { TextClassContext } from "@/components/ui/text"

const badgeVariants = cva(
  "h-5 shrink-0 flex-row items-center justify-center gap-1 self-start overflow-hidden rounded-full border border-transparent",
  {
    variants: {
      variant: {
        default: "",
        secondary: "",
        destructive: "",
        outline: "border-separator px-2",
        ghost: "px-2",
        link: "",
      },
    },
    defaultVariants: {
      variant: "default",
    },
  }
)

const badgeTextVariants = cva("text-xs font-semibold", {
  variants: {
    variant: {
      default: "text-link",
      secondary: "text-label-secondary",
      destructive: "text-danger",
      outline: "text-label",
      ghost: "text-label",
      link: "text-link",
    },
  },
  defaultVariants: {
    variant: "default",
  },
})

type BadgeProps = React.ComponentProps<typeof View> &
  React.RefAttributes<View> & {
    render?: RenderProp<Record<string, unknown>, Record<string, never>>
  } & VariantProps<typeof badgeVariants>

function Badge({ className, variant, render, ...props }: BadgeProps) {
  const element = useRender({
    defaultComponent: View,
    render,
    props: [{ className: cn(badgeVariants({ variant }), className) }, props],
  })
  return (
    <TextClassContext.Provider value={badgeTextVariants({ variant })}>
      <IconClassContext.Provider value="size-3">
        {element}
      </IconClassContext.Provider>
    </TextClassContext.Provider>
  )
}

export type { BadgeProps }
export { Badge, badgeTextVariants, badgeVariants }
```

4. Update the import paths to match your project.

**StyleSheet**

1. Add the pieces it builds on: [Icon](/docs/components/icon), [Text](/docs/components/text), and the primitives `components/primitives/types.tsx`, `components/primitives/use-render.tsx`.

2. Copy the source into `components/ui/badge.tsx`:

```tsx title="stylesheet/components/ui/badge.tsx"
import { StyleSheet, type TextStyle, View, type ViewStyle } from "react-native"
import type { RenderProp } from "@/components/primitives/types"
import { useRender } from "@/components/primitives/use-render"
import { IconSizeContext } from "@/components/ui/icon"
import { TextStyleContext } from "@/components/ui/text"
import {
  fontSize,
  radius,
  type ThemeColors,
  useTheme,
} from "@/components/ui/theme"

type BadgeVariant =
  | "default"
  | "secondary"
  | "destructive"
  | "outline"
  | "ghost"
  | "link"

const styles = StyleSheet.create({
  root: {
    height: 20,
    flexShrink: 0,
    flexDirection: "row",
    alignItems: "center",
    justifyContent: "center",
    gap: 4,
    alignSelf: "flex-start",
    overflow: "hidden",
    borderRadius: radius.full,
    borderWidth: 1,
    borderColor: "transparent",
  },
  padded: { paddingHorizontal: 8 },
})

function badgeStyle(variant: BadgeVariant, colors: ThemeColors): ViewStyle {
  switch (variant) {
    case "outline":
      return { ...styles.padded, borderColor: colors.separator }
    case "ghost":
      return styles.padded
    default:
      return {}
  }
}

function badgeTextStyle(variant: BadgeVariant, colors: ThemeColors): TextStyle {
  const color =
    variant === "secondary"
      ? colors.labelSecondary
      : variant === "destructive"
        ? colors.danger
        : variant === "outline" || variant === "ghost"
          ? colors.label
          : colors.link
  return { ...fontSize.xs, fontWeight: "600", color }
}

type BadgeProps = React.ComponentProps<typeof View> &
  React.RefAttributes<View> & {
    render?: RenderProp<Record<string, unknown>, Record<string, never>>
    variant?: BadgeVariant
  }

function Badge({ style, variant = "default", render, ...props }: BadgeProps) {
  const { colors } = useTheme()
  const element = useRender({
    defaultComponent: View,
    render,
    props: [
      { style: [styles.root, badgeStyle(variant, colors), style] },
      props,
    ],
  })
  return (
    <TextStyleContext.Provider value={badgeTextStyle(variant, colors)}>
      <IconSizeContext.Provider value={12}>{element}</IconSizeContext.Provider>
    </TextStyleContext.Provider>
  )
}

export type { BadgeProps, BadgeVariant }
export { Badge, badgeStyle, badgeTextStyle }
```

3. Update the import paths to match your project.

**SwiftUI**

1. Target iOS 17 or later.

2. Add the Swift package to your app:

```swift title="Package.swift"
.package(url: "https://github.com/phosphor-icons/swift", from: "2.1.0")
```

3. Copy the theme files every view uses:

```swift title="swift/Theme/Theme.swift"
import SwiftUI
import UIKit

struct RGBA: Sendable {
  let red: CGFloat
  let green: CGFloat
  let blue: CGFloat
  let alpha: CGFloat

  init(_ hex: UInt32, _ alpha: CGFloat = 1) {
    red = CGFloat((hex >> 16) & 0xFF) / 255
    green = CGFloat((hex >> 8) & 0xFF) / 255
    blue = CGFloat(hex & 0xFF) / 255
    self.alpha = alpha
  }

  var uiColor: UIColor {
    UIColor(red: red, green: green, blue: blue, alpha: alpha)
  }
}

extension Color {
  static func adaptive(light: RGBA, dark: RGBA) -> Color {
    let lightColor = light.uiColor
    let darkColor = dark.uiColor
    return Color(uiColor: UIColor { traits in
      traits.userInterfaceStyle == .dark ? darkColor : lightColor
    })
  }
}

public struct TextStyle: Sendable, Hashable {
  public let size: CGFloat
  public let lineHeight: CGFloat
  public let letterSpacing: CGFloat

  public init(size: CGFloat, lineHeight: CGFloat, letterSpacing: CGFloat) {
    self.size = size
    self.lineHeight = lineHeight
    self.letterSpacing = letterSpacing
  }

  public func font(weight: Font.Weight = .regular) -> Font {
    .system(size: size, weight: weight)
  }

  public var lineSpacing: CGFloat {
    max(0, lineHeight - UIFont.systemFont(ofSize: size).lineHeight)
  }
}

extension Hashable where Self == Font {
  public static func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> Font {
    style.font(weight: weight)
  }
}

private struct TextStyleModifier: ViewModifier {
  let style: TextStyle
  let weight: Font.Weight

  func body(content: Content) -> some View {
    content
      .font(style.font(weight: weight))
      .tracking(style.letterSpacing)
      .lineSpacing(style.lineSpacing)
      .padding(.vertical, style.lineSpacing / 2)
  }
}

extension View {
  public func textStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> some View {
    modifier(TextStyleModifier(style: style, weight: weight))
  }
}

public struct Shadow: Sendable, Hashable {
  public let color: Color
  public let radius: CGFloat
  public let x: CGFloat
  public let y: CGFloat

  public init(color: Color, radius: CGFloat, x: CGFloat = 0, y: CGFloat = 0) {
    self.color = color
    self.radius = radius
    self.x = x
    self.y = y
  }
}

extension View {
  public func shadow(_ shadow: Shadow) -> some View {
    self.shadow(color: shadow.color, radius: shadow.radius, x: shadow.x, y: shadow.y)
  }
}
```

```swift title="swift/Theme/Tokens.swift"
import SwiftUI

extension Color {
  public static let surface = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let surfaceSecondary = Color.adaptive(light: .init(0xF5F5F7), dark: .init(0x161617))
  public static let surfaceTertiary = Color.adaptive(light: .init(0xE8E8ED), dark: .init(0x2C2C2E))
  public static let surfaceRaised = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x1D1D1F))
  public static let label = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let labelSecondary = Color.adaptive(light: .init(0x6E6E73), dark: .init(0xA1A1A6))
  public static let labelTertiary = Color.adaptive(light: .init(0x86868B), dark: .init(0x86868B))
  public static let labelQuaternary = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let control = Color.adaptive(light: .init(0x000000, 0.04), dark: .init(0xFFFFFF, 0.1))
  public static let controlPressed = Color.adaptive(light: .init(0x000000, 0.12), dark: .init(0xFFFFFF, 0.22))
  public static let controlSelected = Color.adaptive(light: .init(0x1D1D1F), dark: .init(0xF5F5F7))
  public static let controlDisabled = Color.adaptive(light: .init(0x000000, 0.03), dark: .init(0xFFFFFF, 0.05))
  public static let onControlSelected = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0x000000))
  public static let itemPressed = Color.adaptive(light: .init(0x000000, 0.08), dark: .init(0xFFFFFF, 0.12))
  public static let itemSelected = Color.adaptive(light: .init(0x000000, 0.06), dark: .init(0xFFFFFF, 0.1))
  public static let separator = Color.adaptive(light: .init(0xD2D2D7), dark: .init(0x424245))
  public static let separatorStrong = Color.adaptive(light: .init(0x86868B), dark: .init(0x6E6E73))
  public static let accent = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentPressed = Color.adaptive(light: .init(0x005BB8), dark: .init(0x004D9E))
  public static let accentSelected = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let accentDisabled = Color.adaptive(light: .init(0x0071E3, 0.4), dark: .init(0x0071E3, 0.4))
  public static let onAccent = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let accentSurface = Color.adaptive(light: .init(0x0071E3, 0.09), dark: .init(0x0071E3, 0.18))
  public static let accentSurfacePressed = Color.adaptive(light: .init(0x0071E3, 0.18), dark: .init(0x0071E3, 0.3))
  public static let link = Color.adaptive(light: .init(0x0066CC), dark: .init(0x2997FF))
  public static let focus = Color.adaptive(light: .init(0x0071E3), dark: .init(0x0071E3))
  public static let scrim = Color.adaptive(light: .init(0x000000, 0.48), dark: .init(0x000000, 0.48))
  public static let media = Color.adaptive(light: .init(0x000000), dark: .init(0x000000))
  public static let onMedia = Color.adaptive(light: .init(0xFFFFFF), dark: .init(0xFFFFFF))
  public static let danger = Color.adaptive(light: .init(0xD0000A), dark: .init(0xFF5447))
  public static let dangerSurface = Color.adaptive(light: .init(0xD70015, 0.08), dark: .init(0xFF453A, 0.2))
  public static let dangerSurfacePressed = Color.adaptive(light: .init(0xD70015, 0.16), dark: .init(0xFF453A, 0.36))
  public static let success = Color.adaptive(light: .init(0x008009), dark: .init(0x30D158))
  public static let successSurface = Color.adaptive(light: .init(0xEFFAF1), dark: .init(0x30D158, 0.16))
  public static let warning = Color.adaptive(light: .init(0xB64400), dark: .init(0xFF9F0A))
  public static let warningSurface = Color.adaptive(light: .init(0xFFF5EA), dark: .init(0xFF9F0A, 0.16))
}

public enum Radius {
  public static let xs: CGFloat = 3
  public static let sm: CGFloat = 5
  public static let md: CGFloat = 8
  public static let lg: CGFloat = 10
  public static let xl: CGFloat = 12
  public static let xl2: CGFloat = 18
  public static let xl3: CGFloat = 28
  public static let full: CGFloat = 9999
}

extension TextStyle {
  public static let xs3 = TextStyle(size: 11, lineHeight: 13, letterSpacing: 0.066)
  public static let xs2 = TextStyle(size: 12, lineHeight: 16, letterSpacing: 0)
  public static let xs = TextStyle(size: 13, lineHeight: 18, letterSpacing: -0.078)
  public static let sm = TextStyle(size: 15, lineHeight: 20, letterSpacing: -0.24)
  public static let md = TextStyle(size: 16, lineHeight: 21, letterSpacing: -0.32)
  public static let base = TextStyle(size: 17, lineHeight: 22, letterSpacing: -0.442)
  public static let lg = TextStyle(size: 20, lineHeight: 25, letterSpacing: -0.46)
  public static let xl = TextStyle(size: 22, lineHeight: 28, letterSpacing: -0.264)
  public static let xl2 = TextStyle(size: 28, lineHeight: 34, letterSpacing: 0.392)
  public static let xl3 = TextStyle(size: 34, lineHeight: 41, letterSpacing: 0.408)

  public static let allCases: [TextStyle] = [.xs3, .xs2, .xs, .sm, .md, .base, .lg, .xl, .xl2, .xl3]
}

extension Shadow {
  public static let md = Shadow(color: .black.opacity(0.08), radius: 6, x: 2, y: 4)
  public static let lg = Shadow(color: .black.opacity(0.12), radius: 12, y: 4)
}
```

4. Copy the source and every file it uses:

```swift title="swift/Components/Badge.swift"
import SwiftUI

public struct Badge<Label: View>: View {
  public enum Variant: CaseIterable, Sendable {
    case `default`, secondary, destructive, outline, ghost, link
  }

  let variant: Variant
  let label: Label

  public init(_ variant: Variant = .default, @ViewBuilder label: () -> Label) {
    self.variant = variant
    self.label = label()
  }

  public var body: some View {
    label
      .labelStyle(ButtonLabelStyle(spacing: 4, iconSize: 12))
      .font(TextStyle.xs.font(weight: .semibold))
      .tracking(TextStyle.xs.letterSpacing)
      .lineLimit(1)
      .foregroundStyle(foreground)
      .padding(.horizontal, padded ? 8 : 0)
      .frame(height: 20)
      .overlay {
        if variant == .outline {
          Capsule().strokeBorder(Color.separator)
        }
      }
      .clipShape(Capsule())
  }

  private var padded: Bool {
    variant == .outline || variant == .ghost
  }

  private var foreground: Color {
    switch variant {
    case .default, .link: .link
    case .secondary: .labelSecondary
    case .destructive: .danger
    case .outline, .ghost: .label
    }
  }
}

extension Badge where Label == Text {
  public init(_ title: LocalizedStringKey, variant: Variant = .default) {
    self.init(variant) { Text(title) }
  }
}
```

```swift title="swift/Components/Button.swift"
import SwiftUI

public struct VariantButtonStyle: ButtonStyle {
  public enum Variant: CaseIterable, Sendable {
    case `default`, outline, secondary, tinted, ghost, plain, destructive, link
  }

  public enum Size: CaseIterable, Sendable {
    case `default`, xs, sm, lg, xl, icon, iconXs, iconSm, iconLg, iconXl

    var height: CGFloat {
      switch self {
      case .xs, .iconXs: 24
      case .sm, .iconSm: 32
      case .default, .icon: 36
      case .lg, .iconLg: 44
      case .xl, .iconXl: 56
      }
    }

    var horizontalPadding: CGFloat {
      switch self {
      case .xs: 11
      case .sm: 12
      case .default: 16
      case .lg: 22
      case .xl: 31
      case .icon, .iconXs, .iconSm, .iconLg, .iconXl: 0
      }
    }

    var spacing: CGFloat {
      switch self {
      case .xs, .sm, .iconXs, .iconSm: 4
      case .xl, .iconXl: 8
      default: 6
      }
    }

    var textStyle: TextStyle {
      switch self {
      case .xs, .iconXs: .xs2
      case .lg, .xl: .base
      default: .sm
      }
    }

    public var iconSize: CGFloat {
      switch self {
      case .xs, .iconXs: 12
      default: 16
      }
    }

    var blockRadius: CGFloat {
      switch self {
      case .xs, .iconXs: Radius.sm
      case .lg, .iconLg: Radius.lg
      case .xl, .iconXl: Radius.xl
      default: Radius.md
      }
    }

    var isIcon: Bool {
      switch self {
      case .icon, .iconXs, .iconSm, .iconLg, .iconXl: true
      default: false
      }
    }
  }

  let variant: Variant
  let size: Size
  let block: Bool
  var metrics: ButtonMetrics?

  public init(_ variant: Variant = .default, size: Size = .default, block: Bool = false) {
    self.variant = variant
    self.size = size
    self.block = block
  }

  init(_ variant: Variant, size: Size, metrics: ButtonMetrics) {
    self.variant = variant
    self.size = size
    self.block = false
    self.metrics = metrics
  }

  public func makeBody(configuration: Configuration) -> some View {
    StyledButton(configuration: configuration, variant: variant, size: size, block: block, metrics: metrics)
  }
}

struct ButtonMetrics: Sendable {
  var horizontalPadding: CGFloat
  var spacing: CGFloat
  var iconSize: CGFloat
  var textStyle: TextStyle
}

private struct StyledButton: View {
  let configuration: ButtonStyleConfiguration
  let variant: VariantButtonStyle.Variant
  let size: VariantButtonStyle.Size
  let block: Bool
  let metrics: ButtonMetrics?

  @Environment(\.colorScheme) private var colorScheme
  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.buttonGroup) private var group

  var body: some View {
    let joined = group != nil && variant != .ghost && variant != .plain
    let rounded = RoundedRectangle(
      cornerRadius: block ? size.blockRadius : Radius.full,
      style: .continuous
    )
    let shape = joined ? AnyShape(Rectangle()) : AnyShape(rounded)
    configuration.label
      .labelStyle(ButtonLabelStyle(spacing: metrics?.spacing ?? size.spacing, iconSize: metrics?.iconSize ?? size.iconSize))
    .font((metrics?.textStyle ?? size.textStyle).font())
    .tracking((metrics?.textStyle ?? size.textStyle).letterSpacing)
    .underline(variant == .link && pressed && isEnabled)
    .lineLimit(1)
    .foregroundStyle(foreground)
    .padding(.horizontal, metrics?.horizontalPadding ?? size.horizontalPadding)
    .frame(width: size.isIcon && !block ? size.height : nil, height: size.height)
    .frame(maxWidth: block || group == .vertical ? .infinity : nil)
    .background(background, in: shape)
    .overlay {
      if variant == .outline && !joined {
        rounded.strokeBorder(Color.separator)
      }
    }
    .contentShape(shape)
    .anchorPreference(key: ButtonGroupFramesKey.self, value: .bounds) { anchor in
      joined ? [ButtonGroupFrame(bounds: anchor, outlined: variant == .outline)] : []
    }
  }

  private var isDark: Bool { colorScheme == .dark }
  private var pressed: Bool { configuration.isPressed }

  private var foreground: Color {
    switch variant {
    case .default:
      .onAccent
    case .outline, .secondary, .ghost:
      isEnabled ? .label : .labelQuaternary
    case .tinted, .plain:
      isEnabled ? .link : .link.opacity(0.4)
    case .destructive:
      isEnabled ? .danger : .danger.opacity(0.4)
    case .link:
      isEnabled ? .link : .labelQuaternary
    }
  }

  private var background: Color {
    switch variant {
    case .default:
      !isEnabled ? .accentDisabled : pressed ? .accentPressed : .accent
    case .outline:
      isEnabled && pressed ? .itemPressed : isDark ? .clear : .surface
    case .secondary:
      !isEnabled ? .controlDisabled : pressed ? .controlPressed : .control
    case .tinted:
      isEnabled && pressed ? .accentSurfacePressed : .accentSurface
    case .ghost:
      isEnabled && pressed ? .itemPressed : .clear
    case .plain:
      isEnabled && pressed ? .itemPressed : .clear
    case .destructive:
      isEnabled && pressed ? .dangerSurfacePressed : .dangerSurface
    case .link:
      .clear
    }
  }
}

struct ButtonLabelStyle: LabelStyle {
  let spacing: CGFloat
  let iconSize: CGFloat

  func makeBody(configuration: Configuration) -> some View {
    HStack(spacing: spacing) {
      configuration.icon
        .frame(width: iconSize, height: iconSize)
      configuration.title
    }
  }
}

extension ButtonStyle where Self == VariantButtonStyle {
  public static func variant(
    _ variant: VariantButtonStyle.Variant = .default,
    size: VariantButtonStyle.Size = .default,
    block: Bool = false
  ) -> VariantButtonStyle {
    VariantButtonStyle(variant, size: size, block: block)
  }
}
```

```swift title="swift/Components/ButtonGroup.swift"
import SwiftUI

extension EnvironmentValues {
  @Entry var buttonGroup: Axis? = nil
  @Entry var buttonGroupSize: CGSize = .zero
}

enum ButtonGroupSpace: Hashable {
  case group
}

struct ButtonGroupFrame {
  let bounds: Anchor<CGRect>
  let outlined: Bool
}

struct ButtonGroupFramesKey: PreferenceKey {
  static var defaultValue: [ButtonGroupFrame] { [] }

  static func reduce(value: inout [ButtonGroupFrame], nextValue: () -> [ButtonGroupFrame]) {
    value.append(contentsOf: nextValue())
  }
}

struct ButtonGroupNestedKey: PreferenceKey {
  static var defaultValue: Bool { false }

  static func reduce(value: inout Bool, nextValue: () -> Bool) {
    value = value || nextValue()
  }
}

public struct ButtonGroup<Content: View>: View {
  let orientation: Axis
  let content: Content

  @State private var nested = false
  @State private var size: CGSize = .zero

  public init(orientation: Axis = .horizontal, @ViewBuilder content: () -> Content) {
    self.orientation = orientation
    self.content = content()
  }

  public var body: some View {
    let shape = orientation == .horizontal
      ? AnyShape(Capsule())
      : AnyShape(RoundedRectangle(cornerRadius: Radius.xl2, style: .continuous))
    stack
      .coordinateSpace(.named(ButtonGroupSpace.group))
      .onGeometryChange(for: CGSize.self) { $0.size } action: { size = $0 }
      .environment(\.buttonGroup, nested ? nil : orientation)
      .environment(\.buttonGroupSize, size)
      .onPreferenceChange(ButtonGroupNestedKey.self) { nested = $0 }
      .modifier(ButtonGroupClip(shape: nested ? nil : shape))
      .overlayPreferenceValue(ButtonGroupFramesKey.self) { frames in
        if !nested {
          GeometryReader { proxy in
            outline(frames.map { (proxy[$0.bounds], $0.outlined) }, shape: shape)
          }
        }
      }
      .transformPreference(ButtonGroupFramesKey.self) { $0 = [] }
      .transformPreference(ButtonGroupNestedKey.self) { $0 = true }
      .fixedSize(horizontal: orientation == .vertical, vertical: orientation == .horizontal)
      .accessibilityElement(children: .contain)
  }

  @ViewBuilder private var stack: some View {
    switch orientation {
    case .horizontal:
      HStack(spacing: nested ? 8 : 0) { content }
    case .vertical:
      VStack(spacing: nested ? 8 : 0) { content }
    }
  }

  @ViewBuilder private func outline(_ frames: [(CGRect, Bool)], shape: AnyShape) -> some View {
    if frames.contains(where: \.1) {
      ZStack(alignment: .topLeading) {
        shape
          .stroke(Color.separator, lineWidth: 1)
          .padding(0.5)
          .mask {
            Path { path in
              for (rect, outlined) in frames where outlined {
                path.addRect(rect)
              }
            }
          }
        ForEach(Array(frames.dropLast().enumerated()), id: \.offset) { _, frame in
          if frame.1 {
            divider(frame.0)
          }
        }
      }
      .clipShape(shape)
      .allowsHitTesting(false)
    }
  }

  private func divider(_ rect: CGRect) -> some View {
    let horizontal = orientation == .horizontal
    return Rectangle()
      .fill(Color.separator)
      .frame(width: horizontal ? 1 : rect.width, height: horizontal ? rect.height : 1)
      .position(
        x: horizontal ? rect.maxX - 0.5 : rect.midX,
        y: horizontal ? rect.midY : rect.maxY - 0.5
      )
  }
}

struct ButtonGroupItem<Content: View>: View {
  let radius: CGFloat
  let content: (UnevenRoundedRectangle) -> Content

  @State private var frame: CGRect = .zero
  @Environment(\.buttonGroup) private var group
  @Environment(\.buttonGroupSize) private var groupSize

  init(radius: CGFloat, @ViewBuilder content: @escaping (UnevenRoundedRectangle) -> Content) {
    self.radius = radius
    self.content = content
  }

  var body: some View {
    if let group {
      content(shape(group))
        .onGeometryChange(for: CGRect.self) { $0.frame(in: .named(ButtonGroupSpace.group)) } action: { frame = $0 }
    } else {
      content(UnevenRoundedRectangle(cornerRadii: RectangleCornerRadii(
        topLeading: radius,
        bottomLeading: radius,
        bottomTrailing: radius,
        topTrailing: radius
      ), style: .continuous))
    }
  }

  private func shape(_ group: Axis) -> UnevenRoundedRectangle {
    let horizontal = group == .horizontal
    let first = horizontal ? frame.minX <= 0.5 : frame.minY <= 0.5
    let last = horizontal
      ? frame.maxX >= groupSize.width - 0.5
      : frame.maxY >= groupSize.height - 0.5
    let round = horizontal ? frame.height / 2 : Radius.xl2
    let start: CGFloat = first ? round : 0
    let end: CGFloat = last ? round : 0
    let radii = horizontal
      ? RectangleCornerRadii(topLeading: start, bottomLeading: start, bottomTrailing: end, topTrailing: end)
      : RectangleCornerRadii(topLeading: start, bottomLeading: end, bottomTrailing: end, topTrailing: start)
    return UnevenRoundedRectangle(cornerRadii: radii, style: .continuous)
  }
}

private struct ButtonGroupClip: ViewModifier {
  let shape: AnyShape?

  func body(content: Content) -> some View {
    if let shape {
      content.clipShape(shape)
    } else {
      content
    }
  }
}

public struct ButtonGroupText<Content: View>: View {
  let content: Content

  @Environment(\.buttonGroup) private var group

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    let shape = group == nil ? AnyShape(Capsule()) : AnyShape(Rectangle())
    HStack(spacing: 8) {
      content
    }
    .labelStyle(ButtonLabelStyle(spacing: 8, iconSize: 16))
    .scaledFont(.sm)
    .lineLimit(1)
    .foregroundStyle(Color.label)
    .padding(.horizontal, 10)
    .frame(minHeight: 36)
    .frame(maxWidth: group == .vertical ? .infinity : nil, maxHeight: group == .horizontal ? .infinity : nil)
    .background(Color.control, in: shape)
    .anchorPreference(key: ButtonGroupFramesKey.self, value: .bounds) { anchor in
      group == nil ? [] : [ButtonGroupFrame(bounds: anchor, outlined: false)]
    }
  }
}

extension ButtonGroupText where Content == Text {
  public init(_ title: LocalizedStringKey) {
    self.init { Text(title) }
  }

  public init(verbatim title: String) {
    self.init { Text(verbatim: title) }
  }
}

public struct ButtonGroupSeparator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .vertical) {
    self.orientation = orientation
  }

  public var body: some View {
    let vertical = orientation == .vertical
    Rectangle()
      .fill(Color.label.opacity(0.2))
      .frame(width: vertical ? 1 : nil, height: vertical ? nil : 1)
      .padding(vertical ? .vertical : .horizontal, 9)
      .frame(maxWidth: vertical ? nil : .infinity, maxHeight: vertical ? .infinity : nil)
      .padding(vertical ? .trailing : .bottom, -1)
      .zIndex(1)
      .accessibilityHidden(true)
  }
}
```

```swift title="swift/Components/Checkbox.swift"
import PhosphorSwift
import SwiftUI

extension Shadow {
  static let control = Shadow(color: .black.opacity(0.08), radius: 0.5, y: 0.5)
  static let thumb = Shadow(color: .black.opacity(0.12), radius: 1.5, y: 1)
}

struct SelectionIndicator<Mark: View>: View {
  let checked: Bool
  let pressed: Bool
  let cornerRadius: CGFloat
  let mark: Mark

  @Environment(\.isEnabled) private var isEnabled
  @Environment(\.isInvalid) private var invalid
  @Environment(\.colorScheme) private var colorScheme

  init(checked: Bool, pressed: Bool, cornerRadius: CGFloat, @ViewBuilder mark: () -> Mark) {
    self.checked = checked
    self.pressed = pressed
    self.cornerRadius = cornerRadius
    self.mark = mark()
  }

  var body: some View {
    let shape = RoundedRectangle(cornerRadius: cornerRadius, style: .continuous)
    ZStack {
      shape.fill(fill)
      shape.strokeBorder(border, lineWidth: 1)
      if checked {
        mark
      }
    }
    .frame(width: 16, height: 16)
    .shadow(raised ? .control : Shadow(color: .clear, radius: 0))
  }

  private var isDark: Bool { colorScheme == .dark }

  private var raised: Bool { !checked && isEnabled && !isDark }

  private var fill: Color {
    if checked {
      return !isEnabled ? .accentDisabled : pressed ? .accentPressed : .accent
    }
    if !isEnabled { return .controlDisabled }
    if isDark { return pressed ? .labelTertiary.opacity(0.6) : .labelQuaternary }
    return pressed ? .control : .surface
  }

  private var border: Color {
    if checked {
      return !isEnabled ? .clear : pressed ? .accentPressed : .accent
    }
    if !isEnabled { return isDark ? .clear : .label.opacity(0.1) }
    if invalid { return .danger }
    return isDark ? .clear : .label.opacity(0.25)
  }
}

struct PressReader<Content: View>: ButtonStyle {
  let content: (Bool) -> Content

  init(@ViewBuilder content: @escaping (Bool) -> Content) {
    self.content = content
  }

  func makeBody(configuration: Configuration) -> some View {
    content(configuration.isPressed)
  }
}

public struct CheckboxStyle: ToggleStyle {
  public init() {}

  public func makeBody(configuration: Configuration) -> some View {
    HapticButton(style: PressReader { pressed in
      HStack(spacing: 12) {
        SelectionIndicator(
          checked: configuration.isOn || configuration.isMixed,
          pressed: pressed,
          cornerRadius: 4
        ) {
          (configuration.isMixed ? Ph.minus.regular : Ph.check.regular)
            .frame(width: 14, height: 14)
            .foregroundStyle(Color.onAccent)
        }
        configuration.label
      }
      .contentShape(Rectangle().inset(by: -8))
    }) {
      configuration.isOn.toggle()
      return true
    }
    .accessibilityElement(children: .combine)
    .accessibilityRemoveTraits(.isButton)
    .accessibilityAddTraits(.isToggle)
    .accessibilityValue(
      configuration.isMixed
        ? Text("Mixed")
        : configuration.isOn ? Text("Checked") : Text("Unchecked")
    )
  }
}

extension ToggleStyle where Self == CheckboxStyle {
  public static var checkbox: CheckboxStyle { CheckboxStyle() }
}
```

```swift title="swift/Components/Field.swift"
import SwiftUI

extension EnvironmentValues {
  @Entry public var isInvalid = false
  @Entry var fieldInset = false
  @Entry var fieldGroupInset = false
  @Entry var fieldSetInset = false
}

extension View {
  public func invalid(_ isInvalid: Bool = true) -> some View {
    environment(\.isInvalid, isInvalid)
  }
}

public enum FieldOrientation: CaseIterable, Sendable {
  case vertical, horizontal
}

public struct Field<Content: View>: View {
  let orientation: FieldOrientation
  let invalid: Bool?
  let content: Content

  @Environment(\.fieldGroupInset) private var inset
  @Environment(\.isInvalid) private var inheritedInvalid

  public init(
    orientation: FieldOrientation = .vertical,
    invalid: Bool? = nil,
    @ViewBuilder content: () -> Content
  ) {
    self.orientation = orientation
    self.invalid = invalid
    self.content = content()
  }

  public var body: some View {
    Group {
      switch orientation {
      case .vertical:
        VStack(alignment: .leading, spacing: 12) { content }
      case .horizontal:
        HStack(alignment: .center, spacing: 12) { content }
      }
    }
    .frame(maxWidth: .infinity, alignment: .leading)
    .padding(.horizontal, inset ? 16 : 0)
    .padding(.vertical, inset ? 6 : 0)
    .frame(minHeight: inset ? 44 : nil)
    .overlay(alignment: .top) {
      if inset {
        Color.separator
          .frame(height: 1)
          .padding(.leading, 16)
          .offset(y: -1)
      }
    }
    .environment(\.fieldInset, inset)
    .environment(\.fieldGroupInset, false)
    .environment(\.isInvalid, invalid ?? inheritedInvalid)
  }
}

public struct FieldContent<Content: View>: View {
  let content: Content

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    VStack(alignment: .leading, spacing: 4) {
      content
    }
    .frame(maxWidth: .infinity, alignment: .leading)
  }
}

public struct FieldTitle: View {
  let text: Text

  @Environment(\.isEnabled) private var isEnabled

  public init(_ title: LocalizedStringKey) {
    text = Text(title)
  }

  public init<S: StringProtocol>(_ title: S) {
    text = Text(title)
  }

  public var body: some View {
    text
      .scaledTextStyle(.base, weight: .semibold)
      .foregroundStyle(isEnabled ? Color.label : .labelQuaternary)
  }
}

public struct FieldDescription: View {
  let text: Text

  @Environment(\.fieldSetInset) private var inset

  public init(_ description: LocalizedStringKey) {
    text = Text(description)
  }

  public init<S: StringProtocol>(_ description: S) {
    text = Text(description)
  }

  public var body: some View {
    text
      .scaledTextStyle(inset ? .xs : .sm)
      .foregroundStyle(Color.labelSecondary)
      .multilineTextAlignment(.leading)
      .fixedSize(horizontal: false, vertical: true)
      .padding(.leading, inset ? 16 : 0)
  }
}

public struct FieldError: View {
  let messages: [String]
  let text: Text?

  public init(_ message: LocalizedStringKey) {
    messages = []
    text = Text(message)
  }

  public init(errors: [String?]) {
    var seen = Set<String>()
    messages = errors.compactMap { $0 }.filter { !$0.isEmpty && seen.insert($0).inserted }
    text = nil
  }

  public var body: some View {
    if let content {
      content
        .scaledTextStyle(.sm)
        .foregroundStyle(Color.danger)
        .multilineTextAlignment(.leading)
        .fixedSize(horizontal: false, vertical: true)
    }
  }

  private var content: Text? {
    if let text { return text }
    switch messages.count {
    case 0: return nil
    case 1: return Text(verbatim: messages[0])
    default: return Text(verbatim: messages.map { "\u{2022} \($0)" }.joined(separator: "\n"))
    }
  }
}

public enum FieldGroupVariant: CaseIterable, Sendable {
  case `default`, inset
}

public struct FieldGroup<Content: View>: View {
  let variant: FieldGroupVariant
  let content: Content

  public init(_ variant: FieldGroupVariant = .default, @ViewBuilder content: () -> Content) {
    self.variant = variant
    self.content = content()
  }

  public var body: some View {
    styled
      .environment(\.fieldGroupInset, variant == .inset)
      .environment(\.fieldSetInset, false)
      .transformPreference(FieldSetInsetKey.self) { $0 = variant == .inset }
  }

  @ViewBuilder private var styled: some View {
    let stack = VStack(alignment: .leading, spacing: variant == .inset ? 0 : 28) {
      content
    }
    .frame(maxWidth: .infinity, alignment: .leading)
    if variant == .inset {
      let shape = RoundedRectangle(cornerRadius: Radius.xl2, style: .continuous)
      stack
        .background(Color.surfaceSecondary, in: shape)
        .clipShape(shape)
    } else {
      stack
    }
  }
}

struct FieldSetInsetKey: PreferenceKey {
  static let defaultValue = false

  static func reduce(value: inout Bool, nextValue: () -> Bool) {
    value = value || nextValue()
  }
}

public struct FieldSet<Content: View>: View {
  let content: Content

  @State private var inset = false

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    VStack(alignment: .leading, spacing: inset ? 8 : 24) {
      content
    }
    .frame(maxWidth: .infinity, alignment: .leading)
    .environment(\.fieldSetInset, inset)
    .onPreferenceChange(FieldSetInsetKey.self) { inset = $0 }
    .transformPreference(FieldSetInsetKey.self) { $0 = false }
    .accessibilityElement(children: .contain)
  }
}

public struct FieldLegend: View {
  public enum Variant: CaseIterable, Sendable {
    case legend, label
  }

  let text: Text
  let variant: Variant

  @Environment(\.fieldSetInset) private var inset
  @Environment(\.isEnabled) private var isEnabled

  public init(_ title: LocalizedStringKey, variant: Variant = .legend) {
    text = Text(title)
    self.variant = variant
  }

  public init<S: StringProtocol>(_ title: S, variant: Variant = .legend) {
    text = Text(title)
    self.variant = variant
  }

  public var body: some View {
    Group {
      if inset {
        text
          .textCase(.uppercase)
          .scaledTextStyle(.xs)
          .foregroundStyle(isEnabled ? Color.labelSecondary : .labelQuaternary)
          .padding(.leading, 16)
      } else {
        text
          .scaledTextStyle(.base, weight: .semibold)
          .foregroundStyle(isEnabled ? Color.label : .labelQuaternary)
          .padding(.bottom, 12)
      }
    }
    .accessibilityAddTraits(variant == .legend ? .isHeader : [])
  }
}

public struct FieldSeparator<Content: View>: View {
  let content: Content

  public init(@ViewBuilder content: () -> Content) {
    self.content = content()
  }

  public var body: some View {
    ZStack {
      Separator()
      content
        .scaledTextStyle(.sm)
        .foregroundStyle(Color.labelSecondary)
        .padding(.horizontal, 8)
        .background(Color.surface)
    }
    .frame(minHeight: 20)
    .padding(.vertical, -8)
  }
}

extension FieldSeparator where Content == EmptyView {
  public init() {
    self.init { EmptyView() }
  }
}

extension FieldSeparator where Content == Text {
  public init(_ title: LocalizedStringKey) {
    self.init { Text(title) }
  }
}
```

```swift title="swift/Components/Haptics.swift"
import SwiftUI

extension EnvironmentValues {
  @Entry public var hapticsEnabled = true
}

extension View {
  public func haptics(_ enabled: Bool) -> some View {
    environment(\.hapticsEnabled, enabled)
  }

  func hapticFeedback<Trigger: Equatable>(_ feedback: SensoryFeedback, trigger: Trigger) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger) { _, _ in true })
  }

  func hapticFeedback<Trigger: Equatable>(
    _ feedback: SensoryFeedback,
    trigger: Trigger,
    condition: @escaping (Trigger, Trigger) -> Bool
  ) -> some View {
    modifier(HapticFeedbackModifier(feedback: feedback, trigger: trigger, condition: condition))
  }
}

private struct HapticFeedbackModifier<Trigger: Equatable>: ViewModifier {
  let feedback: SensoryFeedback
  let trigger: Trigger
  let condition: (Trigger, Trigger) -> Bool

  @Environment(\.hapticsEnabled) private var enabled

  func body(content: Content) -> some View {
    let enabled = enabled
    let condition = condition
    content.sensoryFeedback(feedback, trigger: trigger) { old, new in
      enabled && condition(old, new)
    }
  }
}

enum HapticMoments {
  static func step(_ value: Double, bounds: ClosedRange<Double>, step: Double?) -> Int? {
    guard let step, step > 0 else { return nil }
    return Int(((value - bounds.lowerBound) / step).rounded())
  }

  static func lifted<Value: Equatable>(_ old: Value?, _ new: Value?) -> Bool {
    new != nil && old != new
  }

  static func crossed<Value: Equatable>(_ old: Value?, _ new: Value?) -> Bool {
    old == nil && new != nil
  }

  static func moved(_ old: Int?, _ new: Int?) -> Bool {
    guard let old, let new else { return false }
    return old != new
  }
}

struct HapticButton<Style: ButtonStyle>: View {
  let feedback: SensoryFeedback
  let action: () -> Bool
  let style: Style

  @State private var count = 0

  init(_ feedback: SensoryFeedback = .selection, style: Style, action: @escaping () -> Bool) {
    self.feedback = feedback
    self.style = style
    self.action = action
  }

  var body: some View {
    Button {
      if action() { count += 1 }
    } label: {
      EmptyView()
    }
    .buttonStyle(style)
    .hapticFeedback(feedback, trigger: count)
  }
}
```

```swift title="swift/Components/Separator.swift"
import SwiftUI

public struct Separator: View {
  let orientation: Axis

  public init(_ orientation: Axis = .horizontal) {
    self.orientation = orientation
  }

  public var body: some View {
    Rectangle()
      .fill(Color.separator)
      .frame(width: orientation == .vertical ? 1 : nil, height: orientation == .horizontal ? 1 : nil)
      .frame(maxWidth: orientation == .horizontal ? .infinity : nil, maxHeight: orientation == .vertical ? .infinity : nil)
      .accessibilityHidden(true)
  }
}
```

```swift title="swift/Components/TextVariant.swift"
import SwiftUI

public enum TextVariant: CaseIterable, Sendable {
  case `default`, h1, h2, h3, h4, p, blockquote, code, lead, large, small, muted

  var style: TextStyle {
    switch self {
    case .h1: .xl3
    case .h2: .xl2
    case .h3: .xl
    case .h4, .lead, .large: .lg
    case .code, .small, .muted: .sm
    default: .base
    }
  }

  var weight: Font.Weight {
    switch self {
    case .h1, .h2: .bold
    case .h3, .h4, .large, .code: .semibold
    case .small: .medium
    default: .regular
    }
  }

  var color: Color {
    switch self {
    case .lead, .muted: .labelSecondary
    default: .label
    }
  }

  var isHeading: Bool {
    switch self {
    case .h1, .h2, .h3, .h4: true
    default: false
    }
  }
}

private struct TextVariantModifier: ViewModifier {
  let variant: TextVariant

  func body(content: Content) -> some View {
    switch variant {
    case .blockquote:
      styled(content)
        .italic()
        .padding(.leading, 12)
        .overlay(alignment: .leading) {
          Rectangle().fill(Color.separator).frame(width: 2)
        }
        .padding(.top, 16)
    case .code:
      styled(content)
        .monospaced()
        .padding(.horizontal, 4)
        .padding(.vertical, 2)
        .background(Color.surfaceSecondary, in: RoundedRectangle(cornerRadius: Radius.sm, style: .continuous))
    case .p:
      styled(content).padding(.top, 12)
    default:
      styled(content)
    }
  }

  private func styled(_ content: Content) -> some View {
    content
      .scaledTextStyle(variant.style, weight: variant.weight)
      .foregroundStyle(variant.color)
      .accessibilityAddTraits(variant.isHeading ? .isHeader : [])
  }
}

extension View {
  public func textVariant(_ variant: TextVariant) -> some View {
    modifier(TextVariantModifier(variant: variant))
  }
}

private struct ScaledTextStyleModifier: ViewModifier {
  let style: TextStyle
  let weight: Font.Weight

  @ScaledMetric(relativeTo: .body) private var scale: CGFloat = 1

  func body(content: Content) -> some View {
    let size = style.size * scale
    let lineSpacing = max(0, style.lineHeight * scale - UIFont.systemFont(ofSize: size).lineHeight)
    content
      .font(.system(size: size, weight: weight))
      .tracking(style.letterSpacing)
      .lineSpacing(lineSpacing)
      .padding(.vertical, lineSpacing / 2)
  }
}

extension View {
  func scaledTextStyle(_ style: TextStyle, weight: Font.Weight = .regular) -> some View {
    modifier(ScaledTextStyleModifier(style: style, weight: weight))
  }

  func scaledFont(_ style: TextStyle, weight: Font.Weight = .regular) -> some View {
    modifier(ScaledFontModifier(style: style, weight: weight))
  }
}

private struct ScaledFontModifier: ViewModifier {
  let style: TextStyle
  let weight: Font.Weight

  @ScaledMetric(relativeTo: .body) private var scale: CGFloat = 1

  func body(content: Content) -> some View {
    content
      .font(.system(size: style.size * scale, weight: weight))
      .tracking(style.letterSpacing)
  }
}
```

5. Add the files to your app target.

**Jetpack Compose**

1. Set `minSdk` to 24 or higher and add the dependencies:

```kotlin title="build.gradle.kts"
implementation(platform("androidx.compose:compose-bom:2026.09.00"))
implementation("androidx.compose.foundation:foundation")
implementation("androidx.compose.ui:ui")
```

2. Copy the theme files every view uses:

```kt title="kotlin/theme/Theme.kt"
package com.esuiss.ui.theme

import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.Immutable
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.dropShadow
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.Shape
import androidx.compose.ui.graphics.shadow.Shadow as DropShadow
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.style.LineHeightStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.DpOffset
import androidx.compose.ui.unit.em
import androidx.compose.ui.unit.sp

internal fun textStyle(size: Double, lineHeight: Double, letterSpacing: Double) = TextStyle(
    fontSize = size.sp,
    lineHeight = lineHeight.sp,
    letterSpacing = letterSpacing.em,
    lineHeightStyle = LineHeightStyle(
        alignment = LineHeightStyle.Alignment.Center,
        trim = LineHeightStyle.Trim.None,
    ),
)

@Immutable
data class Shadow(
    val offsetX: Dp,
    val offsetY: Dp,
    val blur: Dp,
    val color: Color,
)

fun Modifier.shadow(shadow: Shadow, shape: Shape): Modifier = dropShadow(
    shape,
    DropShadow(
        radius = shadow.blur,
        color = shadow.color,
        offset = DpOffset(shadow.offsetX, shadow.offsetY),
    ),
)

val LocalColors = staticCompositionLocalOf { LightColors }

object EsuissTheme {
    val colors: Colors
        @Composable get() = LocalColors.current

    val typography: Typography
        get() = Typography

    val radius: Radius
        get() = Radius

    val shadows: Shadows
        get() = Shadows
}

@Composable
fun EsuissTheme(
    darkTheme: Boolean = isSystemInDarkTheme(),
    content: @Composable () -> Unit,
) {
    CompositionLocalProvider(
        LocalColors provides if (darkTheme) DarkColors else LightColors,
        content = content,
    )
}
```

```kt title="kotlin/theme/Tokens.kt"
package com.esuiss.ui.theme

import androidx.compose.runtime.Immutable
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.unit.dp

@Immutable
data class Colors(
    val surface: Color,
    val surfaceSecondary: Color,
    val surfaceTertiary: Color,
    val surfaceRaised: Color,
    val label: Color,
    val labelSecondary: Color,
    val labelTertiary: Color,
    val labelQuaternary: Color,
    val control: Color,
    val controlPressed: Color,
    val controlSelected: Color,
    val controlDisabled: Color,
    val onControlSelected: Color,
    val itemPressed: Color,
    val itemSelected: Color,
    val separator: Color,
    val separatorStrong: Color,
    val accent: Color,
    val accentPressed: Color,
    val accentSelected: Color,
    val accentDisabled: Color,
    val onAccent: Color,
    val accentSurface: Color,
    val accentSurfacePressed: Color,
    val link: Color,
    val focus: Color,
    val scrim: Color,
    val media: Color,
    val onMedia: Color,
    val danger: Color,
    val dangerSurface: Color,
    val dangerSurfacePressed: Color,
    val success: Color,
    val successSurface: Color,
    val warning: Color,
    val warningSurface: Color,
    val blue: Color,
    val green: Color,
    val orange: Color,
    val red: Color,
    val yellow: Color,
    val purple: Color,
    val pink: Color,
    val indigo: Color,
    val teal: Color,
    val mint: Color,
    val cyan: Color,
    val brown: Color,
    val gray: Color,
    val isDark: Boolean,
)

val LightColors = Colors(
    surface = Color(0xFFFFFFFF),
    surfaceSecondary = Color(0xFFF5F5F7),
    surfaceTertiary = Color(0xFFE8E8ED),
    surfaceRaised = Color(0xFFFFFFFF),
    label = Color(0xFF1D1D1F),
    labelSecondary = Color(0xFF6E6E73),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFFD2D2D7),
    control = Color(0xFF000000).copy(alpha = 0.04f),
    controlPressed = Color(0xFF000000).copy(alpha = 0.12f),
    controlSelected = Color(0xFF1D1D1F),
    controlDisabled = Color(0xFF000000).copy(alpha = 0.03f),
    onControlSelected = Color(0xFFFFFFFF),
    itemPressed = Color(0xFF000000).copy(alpha = 0.08f),
    itemSelected = Color(0xFF000000).copy(alpha = 0.06f),
    separator = Color(0xFFD2D2D7),
    separatorStrong = Color(0xFF86868B),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF005BB8),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.09f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.18f),
    link = Color(0xFF0066CC),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFD0000A),
    dangerSurface = Color(0xFFD70015).copy(alpha = 0.08f),
    dangerSurfacePressed = Color(0xFFD70015).copy(alpha = 0.16f),
    success = Color(0xFF008009),
    successSurface = Color(0xFFEFFAF1),
    warning = Color(0xFFB64400),
    warningSurface = Color(0xFFFFF5EA),
    blue = Color(0xFF007AFF),
    green = Color(0xFF34C759),
    orange = Color(0xFFFF9500),
    red = Color(0xFFFF3B30),
    yellow = Color(0xFFFFCC00),
    purple = Color(0xFFAF52DE),
    pink = Color(0xFFFF2D55),
    indigo = Color(0xFF5856D6),
    teal = Color(0xFF30B0C7),
    mint = Color(0xFF00C7BE),
    cyan = Color(0xFF32ADE6),
    brown = Color(0xFFA2845E),
    gray = Color(0xFF8E8E93),
    isDark = false,
)

val DarkColors = Colors(
    surface = Color(0xFF000000),
    surfaceSecondary = Color(0xFF161617),
    surfaceTertiary = Color(0xFF2C2C2E),
    surfaceRaised = Color(0xFF1D1D1F),
    label = Color(0xFFF5F5F7),
    labelSecondary = Color(0xFFA1A1A6),
    labelTertiary = Color(0xFF86868B),
    labelQuaternary = Color(0xFF424245),
    control = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    controlPressed = Color(0xFFFFFFFF).copy(alpha = 0.22f),
    controlSelected = Color(0xFFF5F5F7),
    controlDisabled = Color(0xFFFFFFFF).copy(alpha = 0.05f),
    onControlSelected = Color(0xFF000000),
    itemPressed = Color(0xFFFFFFFF).copy(alpha = 0.12f),
    itemSelected = Color(0xFFFFFFFF).copy(alpha = 0.1f),
    separator = Color(0xFF424245),
    separatorStrong = Color(0xFF6E6E73),
    accent = Color(0xFF0071E3),
    accentPressed = Color(0xFF004D9E),
    accentSelected = Color(0xFF0071E3),
    accentDisabled = Color(0xFF0071E3).copy(alpha = 0.4f),
    onAccent = Color(0xFFFFFFFF),
    accentSurface = Color(0xFF0071E3).copy(alpha = 0.18f),
    accentSurfacePressed = Color(0xFF0071E3).copy(alpha = 0.3f),
    link = Color(0xFF2997FF),
    focus = Color(0xFF0071E3),
    scrim = Color(0xFF000000).copy(alpha = 0.48f),
    media = Color(0xFF000000),
    onMedia = Color(0xFFFFFFFF),
    danger = Color(0xFFFF5447),
    dangerSurface = Color(0xFFFF453A).copy(alpha = 0.2f),
    dangerSurfacePressed = Color(0xFFFF453A).copy(alpha = 0.36f),
    success = Color(0xFF30D158),
    successSurface = Color(0xFF30D158).copy(alpha = 0.16f),
    warning = Color(0xFFFF9F0A),
    warningSurface = Color(0xFFFF9F0A).copy(alpha = 0.16f),
    blue = Color(0xFF0A84FF),
    green = Color(0xFF30D158),
    orange = Color(0xFFFF9F0A),
    red = Color(0xFFFF453A),
    yellow = Color(0xFFFFD60A),
    purple = Color(0xFFBF5AF2),
    pink = Color(0xFFFF375F),
    indigo = Color(0xFF5E5CE6),
    teal = Color(0xFF40C8E0),
    mint = Color(0xFF66D4CF),
    cyan = Color(0xFF64D2FF),
    brown = Color(0xFFAC8E68),
    gray = Color(0xFF8E8E93),
    isDark = true,
)

object Radius {
    val xs = 3.dp
    val sm = 5.dp
    val md = 8.dp
    val lg = 10.dp
    val xl = 12.dp
    val xl2 = 18.dp
    val xl3 = 28.dp
    val full = 9999.dp
}

object Typography {
    val xs3 = textStyle(11.0, 13.0, 0.006)
    val xs2 = textStyle(12.0, 16.0, 0.0)
    val xs = textStyle(13.0, 18.0, -0.006)
    val sm = textStyle(15.0, 20.0, -0.016)
    val md = textStyle(16.0, 21.0, -0.02)
    val base = textStyle(17.0, 22.0, -0.026)
    val lg = textStyle(20.0, 25.0, -0.023)
    val xl = textStyle(22.0, 28.0, -0.012)
    val xl2 = textStyle(28.0, 34.0, 0.014)
    val xl3 = textStyle(34.0, 41.0, 0.012)

    val all = listOf(xs3, xs2, xs, sm, md, base, lg, xl, xl2, xl3)
}

object Shadows {
    val md = Shadow(2.dp, 4.dp, 12.dp, Color.Black.copy(alpha = 0.08f))
    val lg = Shadow(0.dp, 4.dp, 24.dp, Color.Black.copy(alpha = 0.12f))
}
```

3. Copy the source and every file it uses:

```kt title="kotlin/components/Badge.kt"
package com.esuiss.ui.components

import androidx.compose.foundation.border
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.RowScope
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.dp
import com.esuiss.ui.theme.EsuissTheme
import com.esuiss.ui.theme.Typography

enum class BadgeVariant { Default, Secondary, Destructive, Outline, Ghost, Link }

@Composable
fun Badge(
    modifier: Modifier = Modifier,
    variant: BadgeVariant = BadgeVariant.Default,
    content: @Composable RowScope.() -> Unit,
) {
    val colors = EsuissTheme.colors
    val foreground = when (variant) {
        BadgeVariant.Default, BadgeVariant.Link -> colors.link
        BadgeVariant.Secondary -> colors.labelSecondary
        BadgeVariant.Destructive -> colors.danger
        BadgeVariant.Outline, BadgeVariant.Ghost -> colors.label
    }
    val padded = variant == BadgeVariant.Outline || variant == BadgeVariant.Ghost
    Row(
        modifier = modifier
            .height(20.dp)
            .clip(CircleShape)
            .then(if (variant == BadgeVariant.Outline) Modifier.border(1.dp, colors.separator, CircleShape) else Modifier)
            .padding(horizontal = if (padded) 8.dp else 0.dp),
        horizontalArrangement = Arrangement.spacedBy(4.dp, Alignment.CenterHorizontally),
        verticalAlignment = Alignment.CenterVertically,
    ) {
        CompositionLocalProvider(
            LocalContentStyle provides Typography.xs.copy(color = foreground, fontWeight = FontWeight.SemiBold),
            LocalContentColor provides foreground,
            LocalIconSize provides 12.dp,
        ) {
            content()
        }
    }
}

@Composable
fun Badge(
    text: String,
    modifier: Modifier = Modifier,
    variant: BadgeVariant = BadgeVariant.Default,
) {
    Badge(modifier, variant) {
        BasicText(text, style = LocalContentStyle.current, maxLines = 1)
    }
}
```

```kt title="kotlin/components/Content.kt"
package com.esuiss.ui.components

import androidx.compose.runtime.compositionLocalOf
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp

val LocalContentStyle = compositionLocalOf { TextStyle.Default }

val LocalContentColor = compositionLocalOf { Color.Unspecified }

val LocalIconSize = compositionLocalOf { 20.dp }
```

4. Update the `com.esuiss.ui` package names to match your project.

## Usage

```tsx
import { Badge } from "@/components/ui/badge"
```

```tsx
<View className="flex-row">
  <Badge>
    <Text>Badge</Text>
  </Badge>
</View>
```

Put the label in a `Text` and icons in an `Icon`. Use `render` to render the badge as a different component, such as a `Pressable`, while keeping its styles.

`badgeVariants` and `badgeTextVariants` are also exported if you need the classes on another element.

## Examples

### Variants

All six variants side by side.

![Preview](https://uim.suiss.app/previews/components-badge--variants.light.webp)

```tsx
import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Text } from "@/components/ui/text"

export function BadgeVariantsExample() {
  return (
    <View className="flex-row flex-wrap gap-2">
      <Badge>
        <Text>Default</Text>
      </Badge>
      <Badge variant="secondary">
        <Text>Secondary</Text>
      </Badge>
      <Badge variant="destructive">
        <Text>Destructive</Text>
      </Badge>
      <Badge variant="outline">
        <Text>Outline</Text>
      </Badge>
      <Badge variant="ghost">
        <Text>Ghost</Text>
      </Badge>
      <Badge variant="link">
        <Text>Link</Text>
      </Badge>
    </View>
  )
}
```

```swift
import EsuissUI
import SwiftUI

struct BadgeVariantsExample: View {
  var body: some View {
    FlowRow(spacing: 8) {
      Badge("Default")
      Badge("Secondary", variant: .secondary)
      Badge("Destructive", variant: .destructive)
      Badge("Outline", variant: .outline)
      Badge("Ghost", variant: .ghost)
      Badge("Link", variant: .link)
    }
  }
}
```

```kotlin
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.runtime.Composable
import androidx.compose.ui.unit.dp
import com.esuiss.ui.components.Badge
import com.esuiss.ui.components.BadgeVariant

@Composable
fun BadgeVariants() {
    FlowRow(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalArrangement = Arrangement.spacedBy(8.dp)) {
        Badge("Default")
        Badge("Secondary", variant = BadgeVariant.Secondary)
        Badge("Destructive", variant = BadgeVariant.Destructive)
        Badge("Outline", variant = BadgeVariant.Outline)
        Badge("Ghost", variant = BadgeVariant.Ghost)
        Badge("Link", variant = BadgeVariant.Link)
    }
}
```

### With icon

Badges with a leading icon.

![Preview](https://uim.suiss.app/previews/components-badge--with-icon.light.webp)

```tsx
import { SealCheckIcon, StarIcon } from "phosphor-react-native"
import { View } from "react-native"
import { Badge } from "@/components/ui/badge"
import { Icon } from "@/components/ui/icon"
import { Text } from "@/components/ui/text"

export function BadgeWithIconExample() {
  return (
    <View className="flex-row flex-wrap gap-2">
      <Badge variant="secondary">
        <Icon as={SealCheckIcon} />
        <Text>Verified</Text>
      </Badge>
      <Badge variant="outline">
        <Icon as={StarIcon} />
        <Text>Featured</Text>
      </Badge>
      <Badge variant="outline" className="min-w-5 px-1">
        <Text>8</Text>
      </Badge>
    </View>
  )
}
```

```swift
import EsuissUI
import PhosphorSwift
import SwiftUI

struct BadgeWithIconExample: View {
  var body: some View {
    FlowRow(spacing: 8) {
      Badge(.secondary) {
        Label {
          Text("Verified")
        } icon: {
          Ph.sealCheck.regular
        }
      }
      Badge(.outline) {
        Label {
          Text("Featured")
        } icon: {
          Ph.star.regular
        }
      }
      Badge("8", variant: .outline)
    }
  }
}
```

```kotlin
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.FlowRow
import androidx.compose.foundation.layout.widthIn
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import com.adamglin.PhosphorIcons
import com.adamglin.phosphoricons.Regular
import com.adamglin.phosphoricons.regular.SealCheck
import com.adamglin.phosphoricons.regular.Star
import com.esuiss.ui.components.Badge
import com.esuiss.ui.components.BadgeVariant
import com.esuiss.ui.components.Icon
import com.esuiss.ui.components.Text

@Composable
fun BadgeWithIcon() {
    FlowRow(horizontalArrangement = Arrangement.spacedBy(8.dp), verticalArrangement = Arrangement.spacedBy(8.dp)) {
        Badge(variant = BadgeVariant.Secondary) {
            Icon(PhosphorIcons.Regular.SealCheck, contentDescription = null)
            Text("Verified")
        }
        Badge(variant = BadgeVariant.Outline) {
            Icon(PhosphorIcons.Regular.Star, contentDescription = null)
            Text("Featured")
        }
        Badge(Modifier.widthIn(min = 20.dp), variant = BadgeVariant.Outline) {
            Text("8")
        }
    }
}
```

## API Reference

### Badge

## Accessibility

- The badge adds no role; it is read as plain text.
- If you render it as a pressable element, give that element a role and label.

## Notes

- Text colors come from `text-link`, `text-label-secondary`, `text-danger` and `text-label`; light and dark follow the system appearance.
